protected override void OnStart()
        {
            base.OnStart();

            if (Action.DrawActionCommandInfo == true)
            {
                RunUI = new RunAwayActionCommandUI(actionCommand as RunAwayCommand);
                User.BManager.battleUIManager.AddUIElement(RunUI);
            }
        }
        protected override void OnEnd()
        {
            base.OnEnd();

            Succeeded = false;

            if (RunUI != null)
            {
                User.BManager.battleUIManager.RemoveUIElement(RunUI);
                RunUI = null;
            }
        }