protected override void OnStart() { base.OnStart(); if (Action.DrawActionCommandInfo == true) { RunUI = new RunAwayActionCommandUI(actionCommand as RunAwayCommand); User.BManager.battleUIManager.AddUIElement(RunUI); } }
protected override void OnEnd() { base.OnEnd(); Succeeded = false; if (RunUI != null) { User.BManager.battleUIManager.RemoveUIElement(RunUI); RunUI = null; } }