public void OnGameStart(ServerGame game, ServerClient opponent) { _Opponent = opponent; GameStart start = new GameStart(game.GameConfiguration, PlayerState.GetBaseArmy(), Opponent.PlayerState.GetBaseArmy(), Opponent.Name, PlayerState.ReinforcementPoints); QueueMessage(new ServerToClientMessage(start)); }
public ServerToClientMessage(GameStart start) { Type = ServerToClientMessageType.GameStart; GameStart = start; }