public Vector2?FindPath(Ghost aGhost) { return(aGhost.GoToPosition(aGhost.Player.Column, aGhost.Player.Row)); }
public Vector2?FindPath(Ghost aGhost) { return(aGhost.GoToPosition((int)aGhost.SpawnPosition.X / Tile.Size, (int)aGhost.SpawnPosition.Y / Tile.Size)); }