void TestWindow_Loaded(object sender, RoutedEventArgs e) { RandomMersene.init_genrand((uint)DateTime.Now.Ticks); for (int i = 0; i < 200; i++) { lb.Items.Add(RandomMersene.genrand_real1()); } }
public void autoTranslateRotate(double distance, Direction dir, bool random = true) { if (random) { double oldRatio = ext.EngineRatio; do { ext.EngineRatio = oldRatio + RandomMersene.genrand_real1() * ext.deviationPercent * 50 / 100 * (RandomMersene.genrand_bool() ? -1.0 : 1.0); } while (ext.EngineRatio <= 1); this.autoTranslateRotate(distance, dir, false); //funcs.Log("r r w: " + (ext.EngineRatio - oldRatio).ToString()); ext.EngineRatio = oldRatio; return; } if (ext.EngineRatio == 1) { this.Move(distance, false); return; } double actualWidth = ext.MapWindow.theCar.ActualWidth; double engineRatio = actualWidth / (ext.EngineRatio - 1); double num = engineRatio + actualWidth / 2; double num1 = 360 * distance / (6.28318530717959 * num); double num2 = 2 * Math.Pow(num, 2); double num3 = Math.Sqrt(num2 - num2 * Math.Cos(num1 * 3.14159265358979 / 180)); double num4 = (180 - num1) / 2; double num5 = num3 * Math.Cos(num4 * 3.14159265358979 / 180); double num6 = num3 * Math.Sin(num4 * 3.14159265358979 / 180); if (dir == Direction.Left) { num1 = -num1; num5 = -num5; } if (distance < 0) { num5 = -num5; num6 = -num6; } double num7 = Math.Sin(this.RotationAngleRads) * num6; num7 = num7 + Math.Cos(this.RotationAngleRads) * num5; double num8 = Math.Cos(this.RotationAngleRads) * num6; num8 = num8 - Math.Sin(this.RotationAngleRads) * num5; Car top = this; top.Top = top.Top - num8; Car left = this; left.Left = left.Left + num7; Car rotationAngle = this; rotationAngle.RotationAngle = rotationAngle.RotationAngle + num1; }
public MainWindow() { RandomMersene.init_genrand(DateTime.Now.Ticks); this.InitializeComponent(); MapWindow mapWindow = new MapWindow(); ext.MapWindow = mapWindow; mapWindow.Show(); base.Close(); }
public void Move(double dist, bool random = true) { if (random) { double oldRatio = ext.EngineRatio; ext.EngineRatio = RandomMersene.genrand_real1() * ext.deviationPercent * 40 / 100 + 1; this.autoTranslateRotate(dist, RandomMersene.genrand_bool() ? Direction.Left : Direction.Right, false); //funcs.Log("m r w:" + (ext.EngineRatio - 1).ToString()); ext.EngineRatio = oldRatio; return; } Car top = this; top.Top = top.Top - dist * Math.Cos(this.RotationAngleRads); Car left = this; left.Left = left.Left + dist * Math.Sin(this.RotationAngleRads); }
private void theTimer_Elapsed(object sender, ElapsedEventArgs e) { double movingStep; if (ext.ActionsList.Count != 0) { CarAction carAction = ext.ActionsList[0]; if (carAction.Duration > 0) { Action action = null; double num = RandomMersene.genrand_real1() * ((RandomMersene.genrand_bool() ? -1.0 : 1.0)); if (carAction.MoveAction == MoveAction.SmartMovement) { action = () => this.theCar.translateRotateCuplu(); carAction.Duration -= this.theTimer.Interval / 1000; } else if (carAction.Direction != Direction.Straight) { movingStep = (double)((carAction.MoveAction == MoveAction.Forward ? 1 : -1)) * ext.MovingStep + num * ext.deviationPercent / 100 * ext.MovingStep; action = () => this.theCar.autoTranslateRotate(movingStep, carAction.Direction); carAction.Duration = carAction.Duration - this.theTimer.Interval / 1000; } else { movingStep = (double)((carAction.MoveAction == MoveAction.Forward ? 1 : -1)) * ext.MovingStep + num * ext.deviationPercent / 100 * ext.MovingStep; action = () => this.theCar.Move(movingStep); carAction.Duration = carAction.Duration - this.theTimer.Interval / 1000; } System.Windows.Threading.Dispatcher dispatcher = base.Dispatcher; if (action != null) { Action action1 = () => { if (action != null) { action(); } this.RefreshShits(); }; if (!dispatcher.CheckAccess()) { try { dispatcher.Invoke(action1); } catch { } } else { action1(); } } } else { ext.ActionsList.Remove(carAction); } } if (tmpRefreshShitsTimes > 0) { Action action1 = () => { this.theCar.autoTranslateRotate(0, Direction.Left); this.RefreshShits(); }; System.Windows.Threading.Dispatcher dispatcher = base.Dispatcher; if (!dispatcher.CheckAccess()) { try { dispatcher.Invoke(action1); } catch { } } else { action1(); } tmpRefreshShitsTimes--; } }