public static RingMesh AddRing(Vector3 position, RingStructure ringStructure, Material meshMatt = null, bool attachRigidbody = false) { return(AddRing(position, ringStructure.innerRadius, ringStructure.outerRadius, ringStructure.sides, meshMatt, attachRigidbody)); }
public void Build(RingStructure ringStructure, Material meshMatt = null) { Build(ringStructure.innerRadius, ringStructure.outerRadius, ringStructure.sides, meshMatt); }
public void Build(RingStructure ringStructure, Material meshMat = null) { Build(ringStructure.InnerRadius, ringStructure.OuterRadius, ringStructure.Sides, meshMat); }