public static RingMesh AddRing(Vector3 position, RingStructure ringStructure, Material meshMatt = null, bool attachRigidbody = false)
 {
     return(AddRing(position, ringStructure.innerRadius, ringStructure.outerRadius, ringStructure.sides, meshMatt, attachRigidbody));
 }
 public void Build(RingStructure ringStructure, Material meshMatt = null)
 {
     Build(ringStructure.innerRadius, ringStructure.outerRadius, ringStructure.sides, meshMatt);
 }
 public void Build(RingStructure ringStructure, Material meshMat = null)
 {
     Build(ringStructure.InnerRadius, ringStructure.OuterRadius, ringStructure.Sides, meshMat);
 }