private void panel2_MouseDown(object sender, MouseEventArgs e) { if ((Playlist.Items.Count != 0) && (Playlist.SelectedIndex != -1)) { float absWidth = flat_track_slider.Width - flat_track_slider.Bounds.X; float absMouse = PointToClient(MousePosition).X - flat_track_slider.Bounds.X; float progresss = (absMouse * flat_track_slider.MaximumValue) / absWidth; flat_track_slider.Value = Convert.ToInt32(progresss); MainBass.Scroll(MainBass.Stream, flat_track_slider.Value); } }
private void flat_track_slider_progressChanged(object sender, EventArgs e) { MainBass.Scroll(MainBass.Stream, flat_track_slider._Value); }