Пример #1
0
        public SAV5(byte[] data = null, GameVersion versionOverride = GameVersion.Any)
        {
            Data       = data ?? new byte[SaveUtil.SIZE_G5RAW];
            BAK        = (byte[])Data.Clone();
            Exportable = !IsRangeEmpty(0, Data.Length);

            // Get Version
            if (data == null)
            {
                Version = GameVersion.B2W2;
            }
            else if (versionOverride != GameVersion.Any)
            {
                Version = versionOverride;
            }
            else
            {
                Version = SaveUtil.GetIsG5SAV(Data);
            }
            if (Version == GameVersion.Invalid)
            {
                return;
            }

            // First blocks are always the same position/size
            PCLayout       = 0x0;
            Box            = 0x400;
            Party          = 0x18E00;
            Trainer1       = 0x19400;
            WondercardData = 0x1C800;
            AdventureInfo  = 0x1D900;

            // Different Offsets for later blocks
            switch (Version)
            {
            case GameVersion.BW:
                BattleBox            = 0x20A00;
                Trainer2             = 0x21200;
                EventConst           = 0x20100;
                EventFlag            = EventConst + 0x27C;
                Daycare              = 0x20E00;
                PokeDex              = 0x21600;
                PokeDexLanguageFlags = PokeDex + 0x320;
                BattleSubway         = 0x21D00;
                CGearInfoOffset      = 0x1C000;
                CGearDataOffset      = 0x52000;
                EntreeForestOffset   = 0x22C00;

                // Inventory offsets are the same for each game.
                OFS_PouchHeldItem = 0x18400; // 0x188D7
                OFS_PouchKeyItem  = 0x188D8; // 0x18A23
                OFS_PouchTMHM     = 0x18A24; // 0x18BD7
                OFS_PouchMedicine = 0x18BD8; // 0x18C97
                OFS_PouchBerry    = 0x18C98; // 0x18DBF
                LegalItems        = Legal.Pouch_Items_BW;
                LegalKeyItems     = Legal.Pouch_Key_BW;
                LegalTMHMs        = Legal.Pouch_TMHM_BW;
                LegalMedicine     = Legal.Pouch_Medicine_BW;
                LegalBerries      = Legal.Pouch_Berries_BW;

                Personal = PersonalTable.BW;
                break;

            case GameVersion.B2W2:     // B2W2
                BattleBox            = 0x20900;
                Trainer2             = 0x21100;
                EventConst           = 0x1FF00;
                EventFlag            = EventConst + 0x35E;
                Daycare              = 0x20D00;
                PokeDex              = 0x21400;
                PokeDexLanguageFlags = PokeDex + 0x328;     // forme flags size is + 8 from bw with new formes (therians)
                BattleSubway         = 0x21B00;
                CGearInfoOffset      = 0x1C000;
                CGearDataOffset      = 0x52800;
                EntreeForestOffset   = 0x22A00;

                // Inventory offsets are the same for each game.
                OFS_PouchHeldItem = 0x18400; // 0x188D7
                OFS_PouchKeyItem  = 0x188D8; // 0x18A23
                OFS_PouchTMHM     = 0x18A24; // 0x18BD7
                OFS_PouchMedicine = 0x18BD8; // 0x18C97
                OFS_PouchBerry    = 0x18C98; // 0x18DBF
                LegalItems        = Legal.Pouch_Items_BW;
                LegalKeyItems     = Legal.Pouch_Key_B2W2;
                LegalTMHMs        = Legal.Pouch_TMHM_BW;
                LegalMedicine     = Legal.Pouch_Medicine_BW;
                LegalBerries      = Legal.Pouch_Berries_BW;

                Personal = PersonalTable.B2W2;
                break;
            }
            HeldItems = Legal.HeldItems_BW;
            Blocks    = Version == GameVersion.BW ? BlockInfoNDS.BlocksBW : BlockInfoNDS.BlocksB2W2;

            if (!Exportable)
            {
                ClearBoxes();
            }
        }