Initialize() приватный Метод

private Initialize ( EGLDisplay dpy, int &major, int &minor ) : bool
dpy EGLDisplay
major int
minor int
Результат bool
Пример #1
0
        public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil,
                                               int samples, ColorFormat accum, int buffers, bool stereo,
                                               RenderableFlags renderable_flags)
        {
            IntPtr[] configs    = new IntPtr[1];
            int[]    attribList = new int[]
            {
                //Egl.SURFACE_TYPE, Egl.WINDOW_BIT,
                Egl.RENDERABLE_TYPE, (int)renderable_flags,

                Egl.RED_SIZE, color.Red,
                Egl.GREEN_SIZE, color.Green,
                Egl.BLUE_SIZE, color.Blue,
                Egl.ALPHA_SIZE, color.Alpha,

                Egl.DEPTH_SIZE, depth > 0 ? depth : 0,
                Egl.STENCIL_SIZE, stencil > 0 ? stencil : 0,

                Egl.SAMPLE_BUFFERS, samples > 0 ? 1 : 0,
                Egl.SAMPLES, samples > 0 ? samples : 0,

                Egl.NONE,
            };

            // Todo: what if we don't wish to use the default display?
            IntPtr display = Egl.GetDisplay(IntPtr.Zero);
            int    major, minor;

            if (!Egl.Initialize(display, out major, out minor))
            {
                throw new GraphicsModeException(String.Format("Failed to initialize display connection, error {0}", Egl.GetError()));
            }

            int num_configs;

            if (!Egl.ChooseConfig(display, attribList, configs, configs.Length, out num_configs) || num_configs == 0)
            {
                throw new GraphicsModeException(String.Format("Failed to retrieve GraphicsMode, error {0}", Egl.GetError()));
            }

            // See what we really got
            IntPtr active_config = configs[0];
            int    r, g, b, a;

            Egl.GetConfigAttrib(display, active_config, Egl.RED_SIZE, out r);
            Egl.GetConfigAttrib(display, active_config, Egl.GREEN_SIZE, out g);
            Egl.GetConfigAttrib(display, active_config, Egl.BLUE_SIZE, out b);
            Egl.GetConfigAttrib(display, active_config, Egl.ALPHA_SIZE, out a);
            int d, s;

            Egl.GetConfigAttrib(display, active_config, Egl.DEPTH_SIZE, out d);
            Egl.GetConfigAttrib(display, active_config, Egl.STENCIL_SIZE, out s);
            int sample_buffers;

            Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out sample_buffers);
            Egl.GetConfigAttrib(display, active_config, Egl.SAMPLES, out samples);

            return(new GraphicsMode(active_config, new ColorFormat(r, g, b, a), d, s, sample_buffers > 0 ? samples : 0, 0, 2, false));
        }
Пример #2
0
        bool vsync = true;   // Default vsync value is defined as 1 (true) in EGL.


        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
                          int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            //EglContext shared = (EglContext)sharedContext; //old version
            EglContext shared = sharedContext as EglContext;


            int dummy_major, dummy_minor;

            if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor))
            {
                throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
            }
            WindowInfo = window;

            Egl.BindAPI(0x30A0); //bind EGL_OPENGL_ES_API

            var eglGfxMode = new EglGraphicsMode();

            eglGfxMode.window = window;
            Mode = eglGfxMode.SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
            if (!Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            IntPtr config = Mode.Index.Value;

            if (window.Surface == IntPtr.Zero)
            {
                window.CreateWindowSurface(config);
            }
            int[] attrib_list = new int[] {
                //key,value
                Egl.CONTEXT_CLIENT_VERSION, major,
                Egl.NONE
            };
            HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);
            MakeCurrent(window);
        }
Пример #3
0
        int swap_interval = 1; // Default interval is defined as 1 in EGL.

        #endregion

        #region Constructors

        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
                          int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            EglContext shared = (EglContext)sharedContext;

            int dummy_major, dummy_minor;

            if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor))
            {
                throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
            }

            WindowInfo = window;

            // Select an EGLConfig that matches the desired mode. We cannot use the 'mode'
            // parameter directly, since it may have originated on a different system (e.g. GLX)
            // and it may not support the desired renderer.
            Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat,
                                                            mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat,
                                                            mode.Buffers, mode.Stereo,
                                                            major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES);
            if (!Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            IntPtr config = Mode.Index.Value;

            if (window.Surface == IntPtr.Zero)
            {
                window.CreateWindowSurface(config);
            }

            int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
            HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : IntPtr.Zero, attrib_list);

            MakeCurrent(window);
        }
Пример #4
0
        public EglWindowInfo(IntPtr handle, IntPtr display, IntPtr surface)
        {
            Handle  = handle;
            Surface = surface;

            if (display == IntPtr.Zero)
            {
                display = Egl.GetDisplay(IntPtr.Zero);
            }

            Display = display;

            int dummyMajor, dummyMinor;

            if (!Egl.Initialize(Display, out dummyMajor, out dummyMinor))
            {
                throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
            }
        }
Пример #5
0
        bool vsync = true;   // Default vsync value is defined as 1 (true) in EGL.

        #endregion

        #region Constructors

        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext,
                          int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }

            EglContext shared = (EglContext)sharedContext;

            int dummy_major, dummy_minor;

            if (!Egl.Initialize(window.Display, out dummy_major, out dummy_minor))
            {
                throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
            }

            WindowInfo = window;

            Mode = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo);
            if (!Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            EGLConfig config = new EGLConfig(mode.Index.Value);

            if (window.Surface.Handle == EGLSurface.None.Handle)
            {
                window.CreateWindowSurface(config);
            }

            int[] attrib_list = new int[] { Egl.CONTEXT_CLIENT_VERSION, major, Egl.NONE };
            HandleAsEGLContext = Egl.CreateContext(window.Display, config, shared != null ? shared.HandleAsEGLContext : EGLContext.None, attrib_list);

            MakeCurrent(window);
        }
Пример #6
0
        public EglContext(GraphicsMode mode, EglWindowInfo window, IGraphicsContext sharedContext, int major, int minor, GraphicsContextFlags flags)
        {
            if (mode == null)
            {
                throw new ArgumentNullException("mode");
            }
            if (window == null)
            {
                throw new ArgumentNullException("window");
            }
            EglContext eglContext = (EglContext)sharedContext;
            int        major1;
            int        minor1;

            if (!Egl.Initialize(window.Display, out major1, out minor1))
            {
                throw new GraphicsContextException(string.Format("Failed to initialize EGL, error {0}.", (object)Egl.GetError()));
            }
            this.WindowInfo = window;
            this.Mode       = new EglGraphicsMode().SelectGraphicsMode(mode.ColorFormat, mode.Depth, mode.Stencil, mode.Samples, mode.AccumulatorFormat, mode.Buffers, mode.Stereo, major > 1 ? RenderableFlags.ES2 : RenderableFlags.ES);
            if (!this.Mode.Index.HasValue)
            {
                throw new GraphicsModeException("Invalid or unsupported GraphicsMode.");
            }
            IntPtr config = this.Mode.Index.Value;

            if (window.Surface == IntPtr.Zero)
            {
                window.CreateWindowSurface(config);
            }
            int[] attrib_list = new int[3]
            {
                12440,
                major,
                12344
            };
            this.HandleAsEGLContext = Egl.CreateContext(window.Display, config, eglContext != null ? eglContext.HandleAsEGLContext : IntPtr.Zero, attrib_list);
            this.MakeCurrent((IWindowInfo)window);
        }
Пример #7
0
        public GraphicsMode SelectGraphicsMode(ColorFormat color, int depth, int stencil, int samples, ColorFormat accum, int buffers, bool stereo, RenderableFlags renderable_flags)
        {
            IntPtr[] configs     = new IntPtr[1];
            int[]    attrib_list = new int[17]
            {
                12352,
                (int)renderable_flags,
                12324,
                color.Red,
                12323,
                color.Green,
                12322,
                color.Blue,
                12321,
                color.Alpha,
                12325,
                depth > 0 ? depth : 0,
                12326,
                stencil > 0 ? stencil : 0,
                12337,
                samples > 0 ? samples : 0,
                12344
            };
            IntPtr display = Egl.GetDisplay(IntPtr.Zero);
            int    major;
            int    minor;

            if (!Egl.Initialize(display, out major, out minor))
            {
                throw new GraphicsModeException(string.Format("Failed to initialize display connection, error {0}", (object)Egl.GetError()));
            }
            int num_config;

            if (!Egl.ChooseConfig(display, attrib_list, configs, configs.Length, out num_config) || num_config == 0)
            {
                throw new GraphicsModeException(string.Format("Failed to retrieve GraphicsMode, error {0}", (object)Egl.GetError()));
            }
            IntPtr config = configs[0];
            int    red;

            Egl.GetConfigAttrib(display, config, 12324, out red);
            int green;

            Egl.GetConfigAttrib(display, config, 12323, out green);
            int blue;

            Egl.GetConfigAttrib(display, config, 12322, out blue);
            int alpha;

            Egl.GetConfigAttrib(display, config, 12321, out alpha);
            int depth1;

            Egl.GetConfigAttrib(display, config, 12325, out depth1);
            int stencil1;

            Egl.GetConfigAttrib(display, config, 12326, out stencil1);
            int num;

            Egl.GetConfigAttrib(display, config, 12337, out num);
            Egl.GetConfigAttrib(display, config, 12337, out samples);
            return(new GraphicsMode(new IntPtr?(config), new ColorFormat(red, green, blue, alpha), depth1, stencil1, num > 0 ? samples : 0, (ColorFormat)0, 2, false));
        }
Пример #8
0
        IntPtr TryInitEglDisplay(IWindowInfo window, ref int major, ref int minor, ref GraphicsContextFlags flags)
        {
            //see https://github.com/Microsoft/angle/wiki/Initializing-ANGLE-on-D3D11-Feature-Level-9
            //IntPtr egl_display1 = Egl.GetPlatformDisplayEXT(Egl.PLATFORM_ANGLE_ANGLE, IntPtr.Zero, new int[]{
            //    Egl.PLATFORM_ANGLE_TYPE_ANGLE,
            //    Egl.PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
            //    Egl.PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, 9,
            //    Egl.PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, 3,
            //    Egl.NONE,
            //});
            //if (!Egl.Initialize(egl_display1, out int m1, out int m2))
            //{
            //}
            //1. use default openTK default
            WinWindowInfo win_win = (WinWindowInfo)window;
            bool          success = false;
            int           eglMajor, eglMinor;
            IntPtr        egl_display = IntPtr.Zero;

            if (isFirstTimeEval)
            {
                isFirstTimeEval = false;
                egl_display     = GetDisplay(win_win.DeviceContext);
                success         = Egl.Initialize(egl_display, out eglMajor, out eglMinor);

                //-------------------
                //we found that some old machine can't init with D3D11
                //so ... we use D3D9 instead
                if (!success)
                {
                    egl_display = Egl.GetPlatformDisplayEXT(Egl.PLATFORM_ANGLE_ANGLE, IntPtr.Zero, new int[] {
                        Egl.PLATFORM_ANGLE_TYPE_ANGLE,
                        Egl.PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
                        Egl.NONE,
                    });
                    if (Egl.Initialize(egl_display, out eglMajor, out eglMinor))
                    {
                        useD3D9Only = true;
                        success     = true;
                        //in this case
                        major = 2;                                        //GLES2
                        minor = 1;
                        flags = flags & ~GraphicsContextFlags.AngleD3D11; //can't use D3D11
                    }
                    else
                    {
                        throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
                    }
                }
            }
            else
            {
                //not first time
                if (useD3D9Only)
                {
                    //no D3D11
                    egl_display = Egl.GetPlatformDisplayEXT(Egl.PLATFORM_ANGLE_ANGLE, IntPtr.Zero, new int[] {
                        Egl.PLATFORM_ANGLE_TYPE_ANGLE,
                        Egl.PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
                        Egl.NONE,
                    });
                    if (Egl.Initialize(egl_display, out eglMajor, out eglMinor))
                    {
                        useD3D9Only = true;
                        success     = true;
                        //in this case
                        major = 2;                                        //GLES2
                        minor = 1;
                        flags = flags & ~GraphicsContextFlags.AngleD3D11; //can't use D3D11
                    }
                    else
                    {
                        throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
                    }
                }
                else
                {
                    //use D3D11
                    egl_display = GetDisplay(win_win.DeviceContext);
                    success     = Egl.Initialize(egl_display, out eglMajor, out eglMinor);

                    //-------------------
                    //we found that some old machine can't init with D3D11
                    //so ... we use D3D9 instead
                    if (!success)
                    {
                        //???
                        throw new GraphicsContextException(String.Format("Failed to initialize EGL, error {0}.", Egl.GetError()));
                    }
                }
            }
            return(egl_display);
        }