public static UniformMatrix3 ( int location, bool transpose, Matrix3 &matrix ) : void | ||
location | int | |
transpose | bool | |
matrix | Matrix3 | |
Результат | void |
public void UniformMatrix3(int location, bool transpose, Float3x3[] value) { if (value.Length > 0) { GL.UniformMatrix3(location, value.Length, transpose, ref value[0].M11); } }
public static void UniformMatrix3(int location, bool transpose, ref Matrix3d matrix) { unsafe { fixed(double *matrix_ptr = &matrix.Row0.X) { GL.UniformMatrix3(location, 1, transpose, matrix_ptr); } } }
public void UniformMatrix3(int location, bool transpose, Float3x3 value) { GL.UniformMatrix3(location, 1, transpose, ref value.M11); }