UniformMatrix3() public static method

public static UniformMatrix3 ( int location, bool transpose, Matrix3 &matrix ) : void
location int
transpose bool
matrix Matrix3
return void
コード例 #1
0
 public void UniformMatrix3(int location, bool transpose, Float3x3[] value)
 {
     if (value.Length > 0)
     {
         GL.UniformMatrix3(location, value.Length, transpose, ref value[0].M11);
     }
 }
コード例 #2
0
 public static void UniformMatrix3(int location, bool transpose, ref Matrix3d matrix)
 {
     unsafe
     {
         fixed(double *matrix_ptr = &matrix.Row0.X)
         {
             GL.UniformMatrix3(location, 1, transpose, matrix_ptr);
         }
     }
 }
コード例 #3
0
 public void UniformMatrix3(int location, bool transpose, Float3x3 value)
 {
     GL.UniformMatrix3(location, 1, transpose, ref value.M11);
 }