public AgentAssetUpload(SimClient client, AssetCache assetCache, InventoryCache inventoryCache)
 {
     this.ourClient = client;
     m_assetCache = assetCache;
     m_inventoryCache = inventoryCache;
 }
Пример #2
0
        public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat)
        {
            m_world = world;
            m_clientThreads = clientThreads;
            m_assetCache = assetCache;
            m_gridServer = gridServer;
            m_application = application;
            m_inventoryCache = inventoryCache;
            m_sandboxMode = sandboxMode;
            m_child = child;
            m_regionData = regionDat;

            OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request");
            cirpack = initialcirpack;
            userEP = remoteEP;
            if (m_gridServer.GetName() == "Remote")
            {
                this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos;
            }
            else
            {
                this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
            }
            PacketQueue = new BlockingQueue<QueItem>();

            this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
            AckTimer = new System.Timers.Timer(500);
            AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
            AckTimer.Start();

            this.RegisterLocalPacketHandlers();

            ClientThread = new Thread(new ThreadStart(AuthUser));
            ClientThread.IsBackground = true;
            ClientThread.Start();
        }
Пример #3
0
        /// <summary>
        /// Performs initialisation of the world, such as loading configuration from disk.
        /// </summary>
        public virtual void StartUp()
        {
            this.regionData = new RegionInfo();
            try
            {
                this.localConfig = new XmlConfig(m_config);
                this.localConfig.LoadData();
            }
            catch (Exception e)
            {
                Console.WriteLine(e.Message);
            }

            m_console.WriteLine("Main.cs:Startup() - Loading configuration");
            this.regionData.InitConfig(this.m_sandbox, this.localConfig);
            this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change

            GridServers = new Grid();
            if (m_sandbox)
            {
                GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
                GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";

                m_console.WriteLine("Starting in Sandbox mode");
            }
            else
            {
                if (this.gridLocalAsset)
                {
                    GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
                }
                else
                {
                    GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
                }
                GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";

                m_console.WriteLine("Starting in Grid mode");
            }

            try
            {
                GridServers.Initialise();
            }
            catch (Exception e)
            {
                m_console.WriteLine(e.Message + "\nSorry, could not setup the grid interface");
                Environment.Exit(1);
            }

            startuptime = DateTime.Now;

            try
            {
                AssetCache = new AssetCache(GridServers.AssetServer);
                InventoryCache = new InventoryCache();
            }
            catch (Exception e)
            {
                m_console.WriteLine(e.Message + "\nSorry, could not setup local cache");
                Environment.Exit(1);
            }

            //should be passing a IGenericConfig object to these so they can read the config data they want from it
            GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);
            IGridServer gridServer = GridServers.GridServer;
            gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey);

            this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
            this.physManager.LoadPlugins();

            this.CustomiseStartup();

            m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server");
            // HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort);

            BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort);
            LoginServer loginServer = null;
            LoginServer adminLoginServer = null;

            bool sandBoxWithLoginServer = m_loginserver && m_sandbox;
            if (sandBoxWithLoginServer)
            {
                loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort,regionData.RegionLocX, regionData.RegionLocY, this.user_accounts);
                loginServer.Startup();

                if (user_accounts)
                {
                    //sandbox mode with loginserver using accounts
                    this.GridServers.UserServer = loginServer;
                    adminLoginServer = loginServer;

                    httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
                }
                else
                {
                    //sandbox mode with loginserver not using accounts
                    httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod);
                }
            }

            AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
            adminWebFront.LoadMethods(httpServer);

            m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
            httpServer.Start();

            MainServerListener();

            m_heartbeatTimer.Enabled = true;
            m_heartbeatTimer.Interval = 100;
            m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat);
        }
 public SweeperUDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, ConsoleBase console, AuthenticateSessionsBase authenticateClass)
     : base(port, gridServers, assetCache, inventoryCache, _regionData, true, false, console, authenticateClass)
 {
 }