public AgentAssetUpload(SimClient client, AssetCache assetCache, InventoryCache inventoryCache) { this.ourClient = client; m_assetCache = assetCache; m_inventoryCache = inventoryCache; }
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat) { m_world = world; m_clientThreads = clientThreads; m_assetCache = assetCache; m_gridServer = gridServer; m_application = application; m_inventoryCache = inventoryCache; m_sandboxMode = sandboxMode; m_child = child; m_regionData = regionDat; OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); cirpack = initialcirpack; userEP = remoteEP; if (m_gridServer.GetName() == "Remote") { this.startpos = ((RemoteGridBase)m_gridServer).agentcircuits[initialcirpack.CircuitCode.Code].startpos; } else { this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); } PacketQueue = new BlockingQueue<QueItem>(); this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); AckTimer = new System.Timers.Timer(500); AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); AckTimer.Start(); this.RegisterLocalPacketHandlers(); ClientThread = new Thread(new ThreadStart(AuthUser)); ClientThread.IsBackground = true; ClientThread.Start(); }
/// <summary> /// Performs initialisation of the world, such as loading configuration from disk. /// </summary> public virtual void StartUp() { this.regionData = new RegionInfo(); try { this.localConfig = new XmlConfig(m_config); this.localConfig.LoadData(); } catch (Exception e) { Console.WriteLine(e.Message); } m_console.WriteLine("Main.cs:Startup() - Loading configuration"); this.regionData.InitConfig(this.m_sandbox, this.localConfig); this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change GridServers = new Grid(); if (m_sandbox) { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll"; m_console.WriteLine("Starting in Sandbox mode"); } else { if (this.gridLocalAsset) { GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll"; } else { GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll"; } GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll"; m_console.WriteLine("Starting in Grid mode"); } try { GridServers.Initialise(); } catch (Exception e) { m_console.WriteLine(e.Message + "\nSorry, could not setup the grid interface"); Environment.Exit(1); } startuptime = DateTime.Now; try { AssetCache = new AssetCache(GridServers.AssetServer); InventoryCache = new InventoryCache(); } catch (Exception e) { m_console.WriteLine(e.Message + "\nSorry, could not setup local cache"); Environment.Exit(1); } //should be passing a IGenericConfig object to these so they can read the config data they want from it GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); IGridServer gridServer = GridServers.GridServer; gridServer.SetServerInfo(regionData.GridURL, regionData.GridSendKey, regionData.GridRecvKey); this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); this.physManager.LoadPlugins(); this.CustomiseStartup(); m_console.WriteLine("Main.cs:Startup() - Initialising HTTP server"); // HttpServer = new SimCAPSHTTPServer(GridServers.GridServer, Cfg.IPListenPort); BaseHttpServer httpServer = new BaseHttpServer(regionData.IPListenPort); LoginServer loginServer = null; LoginServer adminLoginServer = null; bool sandBoxWithLoginServer = m_loginserver && m_sandbox; if (sandBoxWithLoginServer) { loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort,regionData.RegionLocX, regionData.RegionLocY, this.user_accounts); loginServer.Startup(); if (user_accounts) { //sandbox mode with loginserver using accounts this.GridServers.UserServer = loginServer; adminLoginServer = loginServer; httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); } else { //sandbox mode with loginserver not using accounts httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.XmlRpcLoginMethod); } } AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); adminWebFront.LoadMethods(httpServer); m_console.WriteLine("Main.cs:Startup() - Starting HTTP server"); httpServer.Start(); MainServerListener(); m_heartbeatTimer.Enabled = true; m_heartbeatTimer.Interval = 100; m_heartbeatTimer.Elapsed += new ElapsedEventHandler(this.Heartbeat); }
public SweeperUDPServer(int port, Grid gridServers, AssetCache assetCache, InventoryCache inventoryCache, RegionInfo _regionData, ConsoleBase console, AuthenticateSessionsBase authenticateClass) : base(port, gridServers, assetCache, inventoryCache, _regionData, true, false, console, authenticateClass) { }