public void ClearSelectedObjects(Player player) { player.DeselectUnits(); if (player == Game.Scene3D.LocalPlayer) { SelectionGui.SelectedObjects.Clear(); } }
public void ClearSelectedObjects(Player player) { player.DeselectUnits(); }
public void ClearSelectedObjects(Player player) { player.DeselectUnits(); if (player == Game.Scene3D.LocalPlayer) { SelectionGui.SelectedObjects.Clear(); } }
public void ClearSelectedObjects(Player player) { player.DeselectUnits(); }