Пример #1
0
        internal static W3dAdaptiveDeltaAnimationChannel Parse(BinaryReader reader, W3dParseContext context, W3dAdaptiveDeltaBitCount bitCount)
        {
            return ParseChunk(reader, context, header =>
            {
                var result = new W3dAdaptiveDeltaAnimationChannel
                {
                    NumTimeCodes = reader.ReadUInt32(),
                    Pivot = reader.ReadUInt16(),
                    VectorLength = reader.ReadByte(),
                    ChannelType = reader.ReadByteAsEnum<W3dAnimationChannelType>(),
                    Scale = reader.ReadSingle(),
                };

                W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength);

                result.Data = W3dAdaptiveDeltaData.Parse(
                    reader,
                    result.NumTimeCodes,
                    result.ChannelType,
                    result.VectorLength,
                    bitCount);

                // Skip 3 unknown bytes at chunk end.
                reader.BaseStream.Seek(3, SeekOrigin.Current);

                return result;
            });
        }
Пример #2
0
        internal static W3dCompressedAnimation Parse(BinaryReader reader, W3dParseContext context)
        {
            return(ParseChunk(reader, context, header =>
            {
                var result = new W3dCompressedAnimation();

                ParseChunks(reader, context.CurrentEndPosition, chunkType =>
                {
                    switch (chunkType)
                    {
                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER:
                        result.Header = W3dCompressedAnimationHeader.Parse(reader, context);
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.TimeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, context));
                            break;

                        case W3dCompressedAnimationFlavor.AdaptiveDelta4:
                            result.AdaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, context, W3dAdaptiveDeltaBitCount.FourBits));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.TimeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, context));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL:
                        switch (result.Header.Flavor)
                        {
                        case W3dCompressedAnimationFlavor.TimeCoded:
                            result.MotionChannels.Add(W3dMotionChannel.Parse(reader, context));
                            break;

                        default:
                            throw new InvalidDataException();
                        }
                        break;

                    default:
                        throw CreateUnknownChunkException(chunkType);
                    }
                });

                return result;
            }));
        }