public ConquestVictoryConditions(World world, ConquestVictoryConditionsInfo info) { world.ObserveAfterWinOrLose = true; Info = info; }
public ConquestVictoryConditions(ConquestVictoryConditionsInfo info) { Info = info; }
public ConquestVictoryConditions(World world, ConquestVictoryConditionsInfo info) { world.ObserveAfterWinOrLose = true; Info = info; }
public ConquestVictoryConditions(ConquestVictoryConditionsInfo info) { Info = info; }