public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerPower = newOwner.PlayerActor.Trait <PowerManager>(); }
public AffectedByPowerOutage(Actor self) { playerPower = self.Owner.PlayerActor.Trait <PowerManager>(); }
public void OnOwnerChanged(Actor self, Player oldOwner, Player newOwner) { playerPower = newOwner.PlayerActor.Trait <PowerManager>(); }
public AffectedByPowerOutage(Actor self) { playerPower = self.Owner.PlayerActor.Trait <PowerManager>(); }