Пример #1
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // Initialise SmartThreadPool when using mono
            if (Type.GetType("Mono.Runtime") != null)
            {
                WorkPool.Init(true);
            }

            // These are order-dependant
            Network    = new NetworkManager(this);
            Settings   = new Settings(this);
            Parcels    = new ParcelManager(this);
            Self       = new AgentManager(this);
            Avatars    = new AvatarManager(this);
            Estate     = new EstateTools(this);
            Friends    = new FriendsManager(this);
            Grid       = new GridManager(this);
            Objects    = new ObjectManager(this);
            Groups     = new GroupManager(this);
            Assets     = new AssetManager(this);
            Appearance = new AppearanceManager(this);
            Inventory  = new InventoryManager(this);
            Directory  = new DirectoryManager(this);
            Terrain    = new TerrainManager(this);
            Sound      = new SoundManager(this);
            Throttle   = new AgentThrottle(this);
            Stats      = new OpenMetaverse.Stats.UtilizationStatistics();
        }
Пример #2
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="client">Reference to the GridClient object</param>
        /// <param name="address">IPEndPoint of the simulator</param>
        /// <param name="handle">handle of the simulator</param>
        public Simulator(GridClient client, IPEndPoint address, ulong handle)
            : base(address)
        {
            Client = client;

            ipEndPoint    = address;
            Handle        = handle;
            Estate        = new EstateTools(Client);
            Network       = Client.Network;
            PacketArchive = new Queue <uint>(Settings.PACKET_ARCHIVE_SIZE);
            InBytes       = new Queue <ulong>(Client.Settings.STATS_QUEUE_SIZE);
            OutBytes      = new Queue <ulong>(Client.Settings.STATS_QUEUE_SIZE);
        }
Пример #3
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public GridClient()
 {
     // These are order-dependant
     Network    = new NetworkManager(this);
     Settings   = new Settings(this);
     Parcels    = new ParcelManager(this);
     Self       = new AgentManager(this);
     Avatars    = new AvatarManager(this);
     Estate     = new EstateTools(this);
     Friends    = new FriendsManager(this);
     Grid       = new GridManager(this);
     Objects    = new ObjectManager(this);
     Groups     = new GroupManager(this);
     Assets     = new AssetManager(this);
     Appearance = new AppearanceManager(this);
     Inventory  = new InventoryManager(this);
     Directory  = new DirectoryManager(this);
     Terrain    = new TerrainManager(this);
     Sound      = new SoundManager(this);
     Throttle   = new AgentThrottle(this);
     Stats      = new OpenMetaverse.Stats.UtilizationStatistics();
 }
Пример #4
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="client">Reference to the GridClient object</param>
        /// <param name="address">IPEndPoint of the simulator</param>
        /// <param name="handle">handle of the simulator</param>
        public Simulator(GridClient client, IPEndPoint address, ulong handle)
            : base(address)
        {
            Client = client;

            ipEndPoint = address;
            Handle = handle;
            Estate = new EstateTools(Client);
            Network = Client.Network;
            PacketArchive = new Queue<uint>(Settings.PACKET_ARCHIVE_SIZE);
            InBytes = new Queue<ulong>(Client.Settings.STATS_QUEUE_SIZE);
            OutBytes = new Queue<ulong>(Client.Settings.STATS_QUEUE_SIZE);
        }
Пример #5
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // Initialise SmartThreadPool when using mono
            if (Type.GetType("Mono.Runtime") != null)
            {
                WorkPool.Init(true);
            }

            // These are order-dependant
            Network = new NetworkManager(this);
            Settings = new Settings(this);
            Parcels = new ParcelManager(this);
            Self = new AgentManager(this);
            Avatars = new AvatarManager(this);
            Estate = new EstateTools(this);
            Friends = new FriendsManager(this);
            Grid = new GridManager(this);
            Objects = new ObjectManager(this);
            Groups = new GroupManager(this);
            Assets = new AssetManager(this);
            Appearance = new AppearanceManager(this);
            Inventory = new InventoryManager(this);
            Directory = new DirectoryManager(this);
            Terrain = new TerrainManager(this);
            Sound = new SoundManager(this);
            Throttle = new AgentThrottle(this);
            Stats = new OpenMetaverse.Stats.UtilizationStatistics();
        }
Пример #6
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="client">Reference to the GridClient object</param>
        /// <param name="address">IPEndPoint of the simulator</param>
        /// <param name="handle">handle of the simulator</param>
        public Simulator(GridClient client, IPEndPoint address, ulong handle)
            : base(address)
        {
            Client = client;

            Handle = handle;
            Estate = new EstateTools(Client);
            Network = Client.Network;
            lock (SequenceNumberCounters)
            {
                if (!SequenceNumberCounters.ContainsKey(Network.CircuitCode))
                {
                    SequenceNumberCounters.Add(Network.CircuitCode, new SequenceNumberCounter());
                }
                Sequence = SequenceNumberCounters[Network.CircuitCode];
            }
            PacketArchive = new Queue<uint>(Settings.PACKET_ARCHIVE_SIZE);
            InBytes = new Queue<ulong>(Client.Settings.STATS_QUEUE_SIZE);
            OutBytes = new Queue<ulong>(Client.Settings.STATS_QUEUE_SIZE);
        }
Пример #7
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // These are order-dependant
            Log = new LoggerInstance();
            Network = new NetworkManager(Log);
            Terrain = new TerrainManager(Log, Network);
            Parcels = new ParcelManager(Log, Network, Terrain);
            Self = new AgentManager(Log, Network, Grid);
            Avatars = new AvatarManager(Log, Network);
            Friends = new FriendsManager(Log, Network, Inventory, Self, Avatars);
            Grid = new GridManager(Log, Network);
            Objects = new ObjectManager(Log, Network, Self);
            Groups = new GroupManager(Log, Network, Self);
            Assets = new AssetManager(Log, Network);
            Estate = new EstateTools(Log, Network, Assets);
            Appearance = new AppearanceManager(Log, Network, Inventory, Assets, Objects, Self);
            Inventory = new InventoryManager(Log, Network, Self, Assets);
            Directory = new DirectoryManager(Log, Network);
            Sound = new SoundManager(Log, Network, Self);
            Throttle = new AgentThrottle(Network);

            Settings = new Settings(this);
            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };

            Network.RegisterLoginResponseCallback(
                delegate(bool loginSuccess, bool redirect, string message, string reason, LoginResponseData replyData)
                {
                    if (loginSuccess) Log.BotName = replyData.FirstName + " " + replyData.LastName;
                });
        }
Пример #8
0
 /// <summary>
 /// Default constructor
 /// </summary>
 public GridClient()
 {
     // These are order-dependant
     Network = new NetworkManager(this);
     Settings = new Settings(this);
     Parcels = new ParcelManager(this);
     Self = new AgentManager(this);
     Avatars = new AvatarManager(this);
     Estate = new EstateTools(this);
     Friends = new FriendsManager(this);
     Grid = new GridManager(this);
     Objects = new ObjectManager(this);
     Groups = new GroupManager(this);
     Assets = new AssetManager(this);
     Appearance = new AppearanceManager(this);
     Inventory = new InventoryManager(this);
     Directory = new DirectoryManager(this);
     Terrain = new TerrainManager(this);
     Sound = new SoundManager(this);
     Throttle = new AgentThrottle(this);
     Stats = new OpenMetaverse.Stats.UtilizationStatistics();
 }
Пример #9
0
        /// <summary>
        /// Default constructor
        /// </summary>
        public GridClient()
        {
            // These are order-dependant
            Network = new NetworkManager(this);
            Settings = new Settings(this);
            Parcels = new ParcelManager(this);
            Self = new AgentManager(this);
            Avatars = new AvatarManager(this);
            Estate = new EstateTools(this);
            Friends = new FriendsManager(this);
            Grid = new GridManager(this);
            Objects = new ObjectManager(this);
            Groups = new GroupManager(this);
            Assets = new AssetManager(this);
            Appearance = new AppearanceManager(this, Assets);
            Inventory = new InventoryManager(this);
            Directory = new DirectoryManager(this);
            Terrain = new TerrainManager(this);
            Sound = new SoundManager(this);
            Throttle = new AgentThrottle(this);

            //if (Settings.ENABLE_INVENTORY_STORE)
            //    InventoryStore = new Inventory(Inventory);
            //if (Settings.ENABLE_LIBRARY_STORE)
            //    LibraryStore = new Inventory(Inventory);

            //Inventory.OnSkeletonsReceived +=
            //    delegate(InventoryManager manager)
            //    {
            //        if (Settings.ENABLE_INVENTORY_STORE)
            //            InventoryStore.InitializeFromSkeleton(Inventory.InventorySkeleton);
            //        if (Settings.ENABLE_LIBRARY_STORE)
            //            LibraryStore.InitializeFromSkeleton(Inventory.LibrarySkeleton);
            //    };
        }