void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.Net))
            {
                LogError("owner is not initialized. Add Action \"newNet\".");
                return;
            }
            OpenCVForUnity.DnnModule.Net wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Net, OpenCVForUnity.DnnModule.Net>(owner);

            if (!(storeResult.Value is OpenCVForUnityPlayMakerActions.Layer))
            {
                storeResult.Value = new OpenCVForUnityPlayMakerActions.Layer();
            }
            ((OpenCVForUnityPlayMakerActions.Layer)storeResult.Value).wrappedObject = wrapped_owner.getLayer(layerId.Value);
        }