void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.TransientAreasSegmentationModule))
            {
                LogError("owner is not initialized. Add Action \"newTransientAreasSegmentationModule\".");
                return;
            }
            OpenCVForUnity.BioinspiredModule.TransientAreasSegmentationModule wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TransientAreasSegmentationModule, OpenCVForUnity.BioinspiredModule.TransientAreasSegmentationModule>(owner);

            if (!(inputToSegment.Value is OpenCVForUnityPlayMakerActions.Mat))
            {
                LogError("inputToSegment is not initialized. Add Action \"newMat\".");
                return;
            }
            OpenCVForUnity.CoreModule.Mat wrapped_inputToSegment = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.Mat, OpenCVForUnity.CoreModule.Mat>(inputToSegment);

            wrapped_owner.run(wrapped_inputToSegment);
        }