void DoProcess()
        {
            if (!(owner.Value is OpenCVForUnityPlayMakerActions.TransientAreasSegmentationModule))
            {
                LogError("owner is not initialized. Add Action \"newTransientAreasSegmentationModule\".");
                return;
            }
            OpenCVForUnity.BioinspiredModule.TransientAreasSegmentationModule wrapped_owner = OpenCVForUnityPlayMakerActionsUtils.GetWrappedObject <OpenCVForUnityPlayMakerActions.TransientAreasSegmentationModule, OpenCVForUnity.BioinspiredModule.TransientAreasSegmentationModule>(owner);

            storeResult.Value = wrapped_owner.printSetup();
        }