Пример #1
0
        public GameState(Point MapDimensions)
        {
            Player1 = new Player();

            gameMap = new GameMap(MapDimensions);
            gameMap.GenerateMapArray();
            gameMap.SetAllTileNeighbors();
            pathfinder = new Pathfinder(gameMap);
            gameMap.PrimitiveMapGen();
        }
Пример #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic
            coordinateConverter = new CoordinateConverter(TileDimensions, DisplayDimensions);
            this.IsMouseVisible = true;
            MousePos            = new Point(graphics.GraphicsDevice.Viewport.Width / 2,
                                            graphics.GraphicsDevice.Viewport.Height / 2);
            DisplayShift.X = 0;
            DisplayShift.Y = 0;

            Player1 = new Player();

            gameMap = new GameMap(MapDimensions);
            gameMap.GenerateMapArray();
            pathfinder = new Pathfinder(gameMap);
            gameMap.PrimitiveMapGen();

            base.Initialize();
        }