public void Draw(GameTime gameTime) { GraphicsManager.DrawText(unpause); GraphicsManager.DrawText(back); GraphicsManager.EndSpriteBatch(); }
public void Draw(GameTime gameTime) { GraphicsManager.DrawText(loading); GraphicsManager.EndSpriteBatch(); }
public void Draw() { GraphicsManager.DrawSprite(Sprite); }
public void Draw(GameTime gameTime) { GraphicsManager.EndSpriteBatch(); }
public override void Draw() { GraphicsManager.DrawSprite(sprite); }