public void addPhysicsObj(GameObject _gameObj,Body _body) { PhysicsObj obj = new PhysicsObj(_gameObj, _body); _gameObj.physicsObj = obj; this.privActiveAddToFront((ManLink)obj, ref this.active); }
public void setPhysicsObj(PhysicsObj _physObj) { physicsObj = _physObj; }
public void removePhysicsObj(PhysicsObj _obj) { this.privActiveRemoveNode((ManLink)_obj, ref this.active); }