public void addPhysicsObj(GameObject _gameObj,Body _body)
        {
            PhysicsObj obj = new PhysicsObj(_gameObj, _body);
            _gameObj.physicsObj = obj;

            this.privActiveAddToFront((ManLink)obj, ref this.active);
        }
 public void setPhysicsObj(PhysicsObj _physObj)
 {
     physicsObj = _physObj;
 }
 public void removePhysicsObj(PhysicsObj _obj)
 {
     this.privActiveRemoveNode((ManLink)_obj, ref this.active);
 }