public override void FocusOnInteractable(OculusSampleFramework.Interactable focusedInteractable, ColliderZone colliderZone)
 {
 }
Пример #2
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 public void DeFocus()
 {
     _rayToolView.SetFocusedInteractable(null);
     _focusedInteractable = null;
 }
Пример #3
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 public void SetFocusedInteractable(OculusSampleFramework.Interactable interactable)
 {
     throw new System.NotImplementedException();
 }
Пример #4
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 public void FocusOnInteractable(Interactable focusedInteractable,
                                 ColliderZone colliderZone)
 {
     _rayToolView.SetFocusedInteractable(focusedInteractable);
     _focusedInteractable = focusedInteractable;
 }
 public void FocusOnInteractable(Interactable focusedInteractable,
                                 ColliderZone colliderZone)
 {
     // no need for focus
 }