public override void FocusOnInteractable(OculusSampleFramework.Interactable focusedInteractable, ColliderZone colliderZone) { }
public void DeFocus() { _rayToolView.SetFocusedInteractable(null); _focusedInteractable = null; }
public void SetFocusedInteractable(OculusSampleFramework.Interactable interactable) { throw new System.NotImplementedException(); }
public void FocusOnInteractable(Interactable focusedInteractable, ColliderZone colliderZone) { _rayToolView.SetFocusedInteractable(focusedInteractable); _focusedInteractable = focusedInteractable; }
public void FocusOnInteractable(Interactable focusedInteractable, ColliderZone colliderZone) { // no need for focus }