public NewTargetOffsetWhenReachesCurrent(Actor actor) : base(actor) { this.fish = RequireComponent <Fish>(); }
public SpawnBubblesRandomly(Actor actor) : base(actor) { this.bubbleSpawner = RequireComponent <BubbleSpawner>(); this.fish = RequireComponent <Fish>(); }
public Eatable(Actor actor) : base(actor) { this.fish = RequireComponent <Fish>(); }