public Settings ( bool twoSidedTable, bool allowSpectators, bool muteSpectators ) : void | ||
twoSidedTable | bool | |
allowSpectators | bool | |
muteSpectators | bool | |
Результат | void |
public void Settings(bool twoSidedTable, bool allowSpectators, bool muteSpectators) { if (State.Instance.GetPlayer(_sender).Id == 1) { if (this.GameStarted) { _gameSettings.AllowSpectators = allowSpectators; _gameSettings.MuteSpectators = muteSpectators; State.Instance.Engine.Game.Spectators = allowSpectators; _broadcaster.Settings(_gameSettings.UseTwoSidedTable, allowSpectators, muteSpectators); } else { _gameSettings.UseTwoSidedTable = twoSidedTable; _gameSettings.AllowSpectators = allowSpectators; _gameSettings.MuteSpectators = muteSpectators; State.Instance.Engine.Game.Spectators = allowSpectators; _broadcaster.Settings(twoSidedTable, allowSpectators, muteSpectators); } } }
public void Settings(bool twoSidedTable) { _gameSettings.UseTwoSidedTable = twoSidedTable; _broadcaster.Settings(twoSidedTable); }