public SetAnchored ( bool networked, bool anchored ) : void | ||
networked | bool | |
anchored | bool | |
Результат | void |
public void AnchorCard(Card card, Player player, bool anchor) { var astring = anchor ? "anchored" : "unanchored"; Program.GameMess.PlayerEvent(player, "{0} {1}", astring, card); if (Player.LocalPlayer == player) { return; } card.SetAnchored(true, anchor); }
public void AnchorCard(Card card, Player player, bool anchor) { WriteReplayAction(player.Id); var astring = anchor ? "anchored" : "unanchored"; Program.GameMess.PlayerEvent(player, "{0} {1}", astring, card); if (IsLocalPlayer(player)) { return; } card.SetAnchored(true, anchor); }
public void AnchorCard(Card card, Player player, bool anchor) { var astring = anchor ? "anchored" : "unanchored"; Program.GameMess.PlayerEvent(player, "{0} {1}", astring, card); if (Player.LocalPlayer == player) return; card.SetAnchored(true, anchor); }