private bool ValidateReactorBuilder(EntityEquipableBuilder builder) { return(builder == null || builder.BuiltType == EntityEquipableType.Reactor); }
private bool ValidateWeaponBuilder(EntityEquipableBuilder builder) { return(builder == null || builder.BuiltType == EntityEquipableType.Weapon); }
private bool ValidateAuraBuilder(EntityEquipableBuilder builder) { return(builder == null || builder.BuiltType == EntityEquipableType.Aura); }
private bool ValidateShellBuilder(EntityEquipableBuilder builder) { return(builder == null || builder.BuiltType == EntityEquipableType.Shell); }