Пример #1
0
 // Used for 2D rendering, Y is down
 // orthoScale = 1.0f / pixelsPerTanAngleAtCenter
 // orthoDistance = distance from camera, such as 0.8m
 public static ovrMatrix4f GetOrthoSubProjection(ovrMatrix4f projection, ovrVector2f orthoScale, float orthoDistance, float eyeViewAdjustX)
 {
     return new ovrMatrix4f(ovrMatrix4f_OrthoSubProjection(projection, orthoScale, orthoDistance, eyeViewAdjustX));
 }
Пример #2
0
 private static extern ovrMatrix4f_Raw ovrMatrix4f_OrthoSubProjection(ovrMatrix4f projection,
     ovrVector2f orthoScale,
     float orthoDistance,
     float eyeViewAdjustX);