Пример #1
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 public bool AttachToWindow(ovrRecti destMirrorRect, ovrRecti sourceRenderTargetRect)
 {
     return ovrHmd_AttachToWindow(HmdPtr, IntPtr.Zero, destMirrorRect, sourceRenderTargetRect);
 }
Пример #2
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 private static extern bool ovrHmd_AttachToWindow(IntPtr hmd, IntPtr window, ovrRecti destMirrorRect, ovrRecti sourceRenderTargetRect);
Пример #3
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 private static extern void ovrHmd_GetRenderScaleAndOffset(ovrFovPort fov,
     ovrSizei textureSize,
     ovrRecti renderViewport,
     [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)]
     [Out] out ovrVector2f[] uvScaleOffsetOut);
Пример #4
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 // Computes updated 'uvScaleOffsetOut' to be used with a distortion if render target size or
 // viewport changes after the fact. This can be used to adjust render size every frame, if desired.
 public ovrVector2f[] GetRenderScaleAndOffset(ovrFovPort fov,
     ovrSizei textureSize,
     ovrRecti renderViewport)
 {
     ovrVector2f[] uvScaleOffsetOut;
     ovrHmd_GetRenderScaleAndOffset(fov, textureSize, renderViewport, out uvScaleOffsetOut);
     return uvScaleOffsetOut;
 }