public override void ValidateProperty(SerializedProperty property)
        {
            ValidateInputAttribute validateInputAttribute = PropertyUtility.GetAttribute <ValidateInputAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo validationCallback = ReflectionUtility.GetMethod(target, validateInputAttribute.CallbackName);

            if (validationCallback != null &&
                validationCallback.ReturnType == typeof(bool) &&
                validationCallback.GetParameters().Length == 1)
            {
                FieldInfo fieldInfo     = ReflectionUtility.GetField(target, property.name);
                Type      fieldType     = fieldInfo.FieldType;
                Type      parameterType = validationCallback.GetParameters()[0].ParameterType;

                if (fieldType == parameterType)
                {
                    if (!(bool)validationCallback.Invoke(target, new object[] { fieldInfo.GetValue(target) }))
                    {
                        if (string.IsNullOrEmpty(validateInputAttribute.Message))
                        {
                            EditorDrawUtility.DrawHelpBox(property.name + " 不是有效的", MessageType.Error, context: target, logToConsole: false);
                        }
                        else
                        {
                            EditorDrawUtility.DrawHelpBox(validateInputAttribute.Message, MessageType.Error, context: target, logToConsole: false);
                        }
                    }
                }
                else
                {
                    string warning = "这个字段类型跟回调函数参数类型不同啊!";
                    EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target, logToConsole: false);
                }
            }
            else
            {
                string warning =
                    validateInputAttribute.GetType().Name +
                    " 需要一个返回布尔类型的回调函数和一个与字段类型相同的单参!";


                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target, logToConsole: false);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, AMetaAttribute metaAttribute)
        {
            InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, infoBoxAttribute.VisibleIf);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    if ((bool)conditionField.GetValue(target))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, infoBoxAttribute.VisibleIf);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    if ((bool)conditionMethod.Invoke(target, null))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                string warning = infoBoxAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
            }
            else
            {
                this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
            }
        }
Пример #3
0
        public override void ApplyPropertyMeta(SerializedProperty property, AMetaAttribute metaAttribute)
        {
            OnValueChangedAttribute onValueChangedAttribute = (OnValueChangedAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo callbackMethod = ReflectionUtility.GetMethod(target, onValueChangedAttribute.CallbackName);

            if (callbackMethod != null &&
                callbackMethod.ReturnType == typeof(void) &&
                callbackMethod.GetParameters().Length == 0)
            {
                property.serializedObject.ApplyModifiedProperties(); // 我们必须应用已编辑元数据,这样回调函数就可以被执行

                callbackMethod.Invoke(target, null);
            }
            else
            {
                EditorDrawUtility.DrawHelpBox(onValueChangedAttribute.GetType().Name + " 只作用于无返回值且无参数的函数", MessageType.Warning, context: target);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EnableIfAttribute enableIfAttribute = PropertyUtility.GetAttribute <EnableIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in enableIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool enabled;
                if (enableIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    enabled = true;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled && value;
                    }
                }
                else
                {
                    enabled = false;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled || value;
                    }
                }

                if (enableIfAttribute.Reversed)
                {
                    enabled = !enabled;
                }

                GUI.enabled = enabled;
                EditorDrawUtility.DrawPropertyField(property);
                GUI.enabled = true;
            }
            else
            {
                string warning = enableIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
Пример #5
0
        public override bool CanDrawProperty(SerializedProperty property)
        {
            ShowIfAttribute showIfAttribute = PropertyUtility.GetAttribute <ShowIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in showIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool draw;
                if (showIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    draw = true;
                    foreach (var value in conditionValues)
                    {
                        draw = draw && value;
                    }
                }
                else
                {
                    draw = false;
                    foreach (var value in conditionValues)
                    {
                        draw = draw || value;
                    }
                }

                if (showIfAttribute.Reversed)
                {
                    draw = !draw;
                }

                return(draw);
            }
            else
            {
                string warning = showIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);

                return(true);
            }
        }