public override void ValidateProperty(SerializedProperty property)
        {
            ValidateInputAttribute validateInputAttribute = PropertyUtility.GetAttribute <ValidateInputAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            MethodInfo validationCallback = ReflectionUtility.GetMethod(target, validateInputAttribute.CallbackName);

            if (validationCallback != null &&
                validationCallback.ReturnType == typeof(bool) &&
                validationCallback.GetParameters().Length == 1)
            {
                FieldInfo fieldInfo     = ReflectionUtility.GetField(target, property.name);
                Type      fieldType     = fieldInfo.FieldType;
                Type      parameterType = validationCallback.GetParameters()[0].ParameterType;

                if (fieldType == parameterType)
                {
                    if (!(bool)validationCallback.Invoke(target, new object[] { fieldInfo.GetValue(target) }))
                    {
                        if (string.IsNullOrEmpty(validateInputAttribute.Message))
                        {
                            EditorDrawUtility.DrawHelpBox(property.name + " 不是有效的", MessageType.Error, context: target, logToConsole: false);
                        }
                        else
                        {
                            EditorDrawUtility.DrawHelpBox(validateInputAttribute.Message, MessageType.Error, context: target, logToConsole: false);
                        }
                    }
                }
                else
                {
                    string warning = "这个字段类型跟回调函数参数类型不同啊!";
                    EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target, logToConsole: false);
                }
            }
            else
            {
                string warning =
                    validateInputAttribute.GetType().Name +
                    " 需要一个返回布尔类型的回调函数和一个与字段类型相同的单参!";


                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target, logToConsole: false);
            }
        }
        public override void ApplyPropertyMeta(SerializedProperty property, AMetaAttribute metaAttribute)
        {
            InfoBoxAttribute infoBoxAttribute = (InfoBoxAttribute)metaAttribute;

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            if (!string.IsNullOrEmpty(infoBoxAttribute.VisibleIf))
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, infoBoxAttribute.VisibleIf);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    if ((bool)conditionField.GetValue(target))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, infoBoxAttribute.VisibleIf);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    if ((bool)conditionMethod.Invoke(target, null))
                    {
                        this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
                    }

                    return;
                }

                string warning = infoBoxAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: PropertyUtility.GetTargetObject(property), logToConsole: false);
            }
            else
            {
                this.DrawInfoBox(infoBoxAttribute.Text, infoBoxAttribute.Type);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EditorDrawUtility.DrawHeader(property);

            DropdownAttribute dropdownAttribute = PropertyUtility.GetAttribute <DropdownAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            FieldInfo fieldInfo       = ReflectionUtility.GetField(target, property.name);
            FieldInfo valuesFieldInfo = ReflectionUtility.GetField(target, dropdownAttribute.ValuesFieldName);

            if (valuesFieldInfo == null)
            {
                EditorDrawUtility.DrawHelpBox(string.Format("{0} 不能找到叫做 \"{1}\" 的值", dropdownAttribute.GetType().Name, dropdownAttribute.ValuesFieldName), MessageType.Warning, context: target, logToConsole: false);
                EditorDrawUtility.DrawPropertyField(property);
            }
            else if (valuesFieldInfo.GetValue(target) is IList &&
                     fieldInfo.FieldType == this.GetElementType(valuesFieldInfo))
            {
                // 所选的值
                object selectedValue = fieldInfo.GetValue(target);

                // 所有值和可选项
                IList    valuesList     = (IList)valuesFieldInfo.GetValue(target);
                object[] values         = new object[valuesList.Count];
                string[] displayOptions = new string[valuesList.Count];

                for (int i = 0; i < values.Length; i++)
                {
                    object value = valuesList[i];
                    values[i]         = value;
                    displayOptions[i] = value.ToString();
                }

                // 可选择值得索引
                int selectedValueIndex = Array.IndexOf(values, selectedValue);
                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // 绘制下拉栏
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values, displayOptions);
            }
            else if (valuesFieldInfo.GetValue(target) is IDropdownList)
            {
                // 当前值
                object selectedValue = fieldInfo.GetValue(target);

                // 当前值得索引,和所有值,显示出的选项
                IDropdownList dropdown = (IDropdownList)valuesFieldInfo.GetValue(target);
                IEnumerator <KeyValuePair <string, object> > dropdownEnumerator = dropdown.GetEnumerator();

                int           index = -1;
                int           selectedValueIndex = -1;
                List <object> values             = new List <object>();
                List <string> displayOptions     = new List <string>();

                while (dropdownEnumerator.MoveNext())
                {
                    index++;

                    KeyValuePair <string, object> current = dropdownEnumerator.Current;
                    if (current.Value.Equals(selectedValue))
                    {
                        selectedValueIndex = index;
                    }

                    values.Add(current.Value);
                    displayOptions.Add(current.Key);
                }

                if (selectedValueIndex < 0)
                {
                    selectedValueIndex = 0;
                }

                // 绘制下拉栏
                this.DrawDropdown(target, fieldInfo, property.displayName, selectedValueIndex, values.ToArray(), displayOptions.ToArray());
            }
            else
            {
                EditorDrawUtility.DrawHelpBox(typeof(DropdownAttribute).Name + " 只作用于指定字段与指定数组的元素类型相等时!!八嘎", MessageType.Warning, context: target, logToConsole: false);
                EditorDrawUtility.DrawPropertyField(property);
            }
        }
        public override void DrawProperty(SerializedProperty property)
        {
            EnableIfAttribute enableIfAttribute = PropertyUtility.GetAttribute <EnableIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in enableIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool enabled;
                if (enableIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    enabled = true;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled && value;
                    }
                }
                else
                {
                    enabled = false;
                    foreach (var value in conditionValues)
                    {
                        enabled = enabled || value;
                    }
                }

                if (enableIfAttribute.Reversed)
                {
                    enabled = !enabled;
                }

                GUI.enabled = enabled;
                EditorDrawUtility.DrawPropertyField(property);
                GUI.enabled = true;
            }
            else
            {
                string warning = enableIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);
            }
        }
Пример #5
0
        public override bool CanDrawProperty(SerializedProperty property)
        {
            ShowIfAttribute showIfAttribute = PropertyUtility.GetAttribute <ShowIfAttribute>(property);

            UnityEngine.Object target = PropertyUtility.GetTargetObject(property);

            List <bool> conditionValues = new List <bool>();

            foreach (var condition in showIfAttribute.Conditions)
            {
                FieldInfo conditionField = ReflectionUtility.GetField(target, condition);
                if (conditionField != null &&
                    conditionField.FieldType == typeof(bool))
                {
                    conditionValues.Add((bool)conditionField.GetValue(target));
                }

                MethodInfo conditionMethod = ReflectionUtility.GetMethod(target, condition);
                if (conditionMethod != null &&
                    conditionMethod.ReturnType == typeof(bool) &&
                    conditionMethod.GetParameters().Length == 0)
                {
                    conditionValues.Add((bool)conditionMethod.Invoke(target, null));
                }
            }

            if (conditionValues.Count > 0)
            {
                bool draw;
                if (showIfAttribute.ConditionOperator == ConditionOperator.And)
                {
                    draw = true;
                    foreach (var value in conditionValues)
                    {
                        draw = draw && value;
                    }
                }
                else
                {
                    draw = false;
                    foreach (var value in conditionValues)
                    {
                        draw = draw || value;
                    }
                }

                if (showIfAttribute.Reversed)
                {
                    draw = !draw;
                }

                return(draw);
            }
            else
            {
                string warning = showIfAttribute.GetType().Name + " 作用在一个有效的布尔值字段条件或着一个方法方法名!";
                EditorDrawUtility.DrawHelpBox(warning, MessageType.Warning, context: target);

                return(true);
            }
        }
Пример #6
0
        /// <summary>
        /// 返回这个序列化属性的所有特性
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="property"></param>
        /// <returns></returns>
        static public T[] GetAttributes <T>(SerializedProperty property) where T : Attribute
        {
            FieldInfo fieldInfo = ReflectionUtility.GetField(GetTargetObject(property), property.name);

            return((T[])fieldInfo.GetCustomAttributes(typeof(T), true));
        }