Пример #1
0
        public MoleculeSceneManager(Device device, OutputSettings outSettings)
            : base(device)
        {
            
            screenEntities = new List<IScreenSpaceEntity>();
            postSceneWorldEntities = new List<IEntity>();
            postSceneViewEntities = new List<ViewSpaceEntity>();
            zCompareViewEntities = new SortedList<float, ViewSpaceEntity>();

            //effect = new ShadowMappingEffect(device, HashTableSettings.Instance, 1);//PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect = new PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, -1, -1);
            light.Enabled = true;
            setup.lights.Add(light);

            effect.SetupWithLights(setup);
            effect.SetupForDevice(this.outSettings = outSettings);
            
            /*ppEffect = new BloomEffect(device, HashTableSettings.Instance);
            ppEffect.LoadResources();
            ppEffect.SetupWithLights(setup);*/
            effect.SetupForDevice(this.outSettings);
        }
Пример #2
0
        public void SetEffect(RenderingEffect effect)
        {
            this.effect = effect;
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, 1, -1);
            light.Enabled = true;
            setup.lights.Add(light);
            effect.SetupWithLights(setup);
            effect.SetupForDevice(outSettings);
        }