Пример #1
0
        public void SetEffect(RenderingEffect effect)
        {
            label2.Text = effect.Name;
            label3.Text = effect.EfxType.ToString();
            label1.Text = effect.Description;

            // load image
            string base_path = (string)HashTableSettings.Instance["Base.Path"];

            pictureBox1.Image = Image.FromFile(string.Format(@"{0}Media\UI\previews\effects\{1}-big.jpg", base_path, effect.Name));
        }
        public void SetEffect(RenderingEffectSettings settings)
        {
            lock (this)
            {
                this.effect = settings.GetEffect(device);
                this.settings = settings;

                sceneManger.SetEffect(this.effect);
                status = Status.Rendering;
                Invalidate();
            }
        }
Пример #3
0
        public MoleculeSceneManager(Device device, OutputSettings outSettings)
            : base(device)
        {
            
            screenEntities = new List<IScreenSpaceEntity>();
            postSceneWorldEntities = new List<IEntity>();
            postSceneViewEntities = new List<ViewSpaceEntity>();
            zCompareViewEntities = new SortedList<float, ViewSpaceEntity>();

            //effect = new ShadowMappingEffect(device, HashTableSettings.Instance, 1);//PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect = new PPixelLightEffect(device, HashTableSettings.Instance, 1);
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, -1, -1);
            light.Enabled = true;
            setup.lights.Add(light);

            effect.SetupWithLights(setup);
            effect.SetupForDevice(this.outSettings = outSettings);
            
            /*ppEffect = new BloomEffect(device, HashTableSettings.Instance);
            ppEffect.LoadResources();
            ppEffect.SetupWithLights(setup);*/
            effect.SetupForDevice(this.outSettings);
        }
Пример #4
0
        public void SetEffect(RenderingEffect effect)
        {
            this.effect = effect;
            effect.LoadResources();

            LightingSetup setup = new LightingSetup();
            DirectionalLight light = new DirectionalLight();
            light.Clr = Color.White;
            light.Direction = new Vector3(1, 1, -1);
            light.Enabled = true;
            setup.lights.Add(light);
            effect.SetupWithLights(setup);
            effect.SetupForDevice(outSettings);
        }