Пример #1
0
        public static Patch Bird(RNG rng)
        {
            Patch result = new Patch();

            if (rng.Frnd(10) < 1)
            {
                result.wave_type = (Wave)rng.Irnd((int)Wave.SIZE);
                if (result.wave_type == Wave.NOISE)
                {
                    result.wave_type = Wave.SQUARE;
                }
                result.env_attack  = 0.4304400932967592 + rng.Frnd(0.2) - 0.1;
                result.env_sustain = 0.15739346034252394 + rng.Frnd(0.2) - 0.1;
                result.env_punch   = 0.004488201744871758 + rng.Frnd(0.2) - 0.1;
                result.env_decay   = 0.07478075528212291 + rng.Frnd(0.2) - 0.1;
                result.base_freq   = 0.9865265720147687 + rng.Frnd(0.2) - 0.1;
                result.freq_limit  = 0 + rng.Frnd(0.2) - 0.1;
                result.freq_ramp   = -0.2995018224359539 + rng.Frnd(0.2) - 0.1;
                if (rng.Frnd(1.0) < 0.5)
                {
                    result.freq_ramp = 0.1 + rng.Frnd(0.15);
                }
                result.freq_dramp    = 0.004598608156964473 + rng.Frnd(0.1) - 0.05;
                result.vib_strength  = -0.2202799497929496 + rng.Frnd(0.2) - 0.1;
                result.vib_speed     = 0.8084998703158364 + rng.Frnd(0.2) - 0.1;
                result.arp_mod       = 0;
                result.arp_speed     = 0;
                result.duty          = -0.9031808754347107 + rng.Frnd(0.2) - 0.1;
                result.duty_ramp     = -0.8128699999808343 + rng.Frnd(0.2) - 0.1;
                result.repeat_speed  = 0.6014860189319991 + rng.Frnd(0.2) - 0.1;
                result.pha_offset    = -0.9424902314367765 + rng.Frnd(0.2) - 0.1;
                result.pha_ramp      = -0.1055482222272056 + rng.Frnd(0.2) - 0.1;
                result.lpf_freq      = 0.9989765717851521 + rng.Frnd(0.2) - 0.1;
                result.lpf_ramp      = -0.25051720626043017 + rng.Frnd(0.2) - 0.1;
                result.lpf_resonance = 0.32777871505494693 + rng.Frnd(0.2) - 0.1;
                result.hpf_freq      = 0.0023548750981756753 + rng.Frnd(0.2) - 0.1;
                result.hpf_ramp      = -0.002375673204842568 + rng.Frnd(0.2) - 0.1;
                return(result);
            }

            if (rng.Frnd(10) < 1)
            {
                result.wave_type = (Wave)rng.Irnd((int)Wave.SIZE);
                if (result.wave_type == Wave.NOISE)
                {
                    result.wave_type = Wave.SQUARE;
                }
                result.env_attack    = 0.5277795946672003 + rng.Frnd(0.2) - 0.1;
                result.env_sustain   = 0.18243733568468432 + rng.Frnd(0.2) - 0.1;
                result.env_punch     = -0.020159754546840117 + rng.Frnd(0.2) - 0.1;
                result.env_decay     = 0.1561353422051903 + rng.Frnd(0.2) - 0.1;
                result.base_freq     = 0.9028855606533718 + rng.Frnd(0.2) - 0.1;
                result.freq_limit    = -0.008842787837148716;
                result.freq_ramp     = -0.1;
                result.freq_dramp    = -0.012891241489551925;
                result.vib_strength  = -0.17923136138403065 + rng.Frnd(0.2) - 0.1;
                result.vib_speed     = 0.908263385610142 + rng.Frnd(0.2) - 0.1;
                result.arp_mod       = 0.41690153355414894 + rng.Frnd(0.2) - 0.1;
                result.arp_speed     = 0.0010766233195860703 + rng.Frnd(0.2) - 0.1;
                result.duty          = -0.8735363011184684 + rng.Frnd(0.2) - 0.1;
                result.duty_ramp     = -0.7397985366747507 + rng.Frnd(0.2) - 0.1;
                result.repeat_speed  = 0.0591789344172107 + rng.Frnd(0.2) - 0.1;
                result.pha_offset    = -0.9961184222777699 + rng.Frnd(0.2) - 0.1;
                result.pha_ramp      = -0.08234769395850523 + rng.Frnd(0.2) - 0.1;
                result.lpf_freq      = 0.9412475115697335 + rng.Frnd(0.2) - 0.1;
                result.lpf_ramp      = -0.18261358925834958 + rng.Frnd(0.2) - 0.1;
                result.lpf_resonance = 0.24541438107389477 + rng.Frnd(0.2) - 0.1;
                result.hpf_freq      = -0.01831940280978611 + rng.Frnd(0.2) - 0.1;
                result.hpf_ramp      = -0.03857383633171346 + rng.Frnd(0.2) - 0.1;
                return(result);
            }
            if (rng.Frnd(10) < 1)
            {
                result.wave_type = (Wave)rng.Irnd((int)Wave.SIZE);
                if (result.wave_type == Wave.NOISE)
                {
                    result.wave_type = Wave.SQUARE;
                }
                result.env_attack    = 0.4304400932967592 + rng.Frnd(0.2) - 0.1;
                result.env_sustain   = 0.15739346034252394 + rng.Frnd(0.2) - 0.1;
                result.env_punch     = 0.004488201744871758 + rng.Frnd(0.2) - 0.1;
                result.env_decay     = 0.07478075528212291 + rng.Frnd(0.2) - 0.1;
                result.base_freq     = 0.9865265720147687 + rng.Frnd(0.2) - 0.1;
                result.freq_limit    = 0 + rng.Frnd(0.2) - 0.1;
                result.freq_ramp     = -0.2995018224359539 + rng.Frnd(0.2) - 0.1;
                result.freq_dramp    = 0.004598608156964473 + rng.Frnd(0.2) - 0.1;
                result.vib_strength  = -0.2202799497929496 + rng.Frnd(0.2) - 0.1;
                result.vib_speed     = 0.8084998703158364 + rng.Frnd(0.2) - 0.1;
                result.arp_mod       = -0.46410459213693644 + rng.Frnd(0.2) - 0.1;
                result.arp_speed     = -0.10955361249587248 + rng.Frnd(0.2) - 0.1;
                result.duty          = -0.9031808754347107 + rng.Frnd(0.2) - 0.1;
                result.duty_ramp     = -0.8128699999808343 + rng.Frnd(0.2) - 0.1;
                result.repeat_speed  = 0.7014860189319991 + rng.Frnd(0.2) - 0.1;
                result.pha_offset    = -0.9424902314367765 + rng.Frnd(0.2) - 0.1;
                result.pha_ramp      = -0.1055482222272056 + rng.Frnd(0.2) - 0.1;
                result.lpf_freq      = 0.9989765717851521 + rng.Frnd(0.2) - 0.1;
                result.lpf_ramp      = -0.25051720626043017 + rng.Frnd(0.2) - 0.1;
                result.lpf_resonance = 0.32777871505494693 + rng.Frnd(0.2) - 0.1;
                result.hpf_freq      = 0.0023548750981756753 + rng.Frnd(0.2) - 0.1;
                result.hpf_ramp      = -0.002375673204842568 + rng.Frnd(0.2) - 0.1;
                return(result);
            }
            if (rng.Frnd(5) > 1)
            {
                result.wave_type = (Wave)rng.Irnd((int)Wave.SIZE);
                if (result.wave_type == Wave.NOISE)
                {
                    result.wave_type = Wave.SQUARE;
                }
                if (rng.Rnd(1) != 0)
                {
                    result.arp_mod       = 0.2697849293151393 + rng.Frnd(0.2) - 0.1;
                    result.arp_speed     = -0.3131172257760948 + rng.Frnd(0.2) - 0.1;
                    result.base_freq     = 0.8090588299313949 + rng.Frnd(0.2) - 0.1;
                    result.duty          = -0.6210022920964955 + rng.Frnd(0.2) - 0.1;
                    result.duty_ramp     = -0.00043441813553182567 + rng.Frnd(0.2) - 0.1;
                    result.env_attack    = 0.004321877246874195 + rng.Frnd(0.2) - 0.1;
                    result.env_decay     = 0.1 + rng.Frnd(0.2) - 0.1;
                    result.env_punch     = 0.061737781504416146 + rng.Frnd(0.2) - 0.1;
                    result.env_sustain   = 0.4987252564798832 + rng.Frnd(0.2) - 0.1;
                    result.freq_dramp    = 0.31700340314222614 + rng.Frnd(0.2) - 0.1;
                    result.freq_limit    = 0 + rng.Frnd(0.2) - 0.1;
                    result.freq_ramp     = -0.163380391341416 + rng.Frnd(0.2) - 0.1;
                    result.hpf_freq      = 0.4709005021145149 + rng.Frnd(0.2) - 0.1;
                    result.hpf_ramp      = 0.6924667290539194 + rng.Frnd(0.2) - 0.1;
                    result.lpf_freq      = 0.8351398631384511 + rng.Frnd(0.2) - 0.1;
                    result.lpf_ramp      = 0.36616557192873134 + rng.Frnd(0.2) - 0.1;
                    result.lpf_resonance = -0.08685777111664439 + rng.Frnd(0.2) - 0.1;
                    result.pha_offset    = -0.036084571580025544 + rng.Frnd(0.2) - 0.1;
                    result.pha_ramp      = -0.014806445085568108 + rng.Frnd(0.2) - 0.1;
                    result.repeat_speed  = -0.8094368475518489 + rng.Frnd(0.2) - 0.1;
                    result.vib_speed     = 0.4496665457171294 + rng.Frnd(0.2) - 0.1;
                    result.vib_strength  = 0.23413762515532424 + rng.Frnd(0.2) - 0.1;
                }
                else
                {
                    result.arp_mod       = -0.35697118026766184 + rng.Frnd(0.2) - 0.1;
                    result.arp_speed     = 0.3581140690559588 + rng.Frnd(0.2) - 0.1;
                    result.base_freq     = 1.3260897696157528 + rng.Frnd(0.2) - 0.1;
                    result.duty          = -0.30984900436710694 + rng.Frnd(0.2) - 0.1;
                    result.duty_ramp     = -0.0014374759133411626 + rng.Frnd(0.2) - 0.1;
                    result.env_attack    = 0.3160357835682254 + rng.Frnd(0.2) - 0.1;
                    result.env_decay     = 0.1 + rng.Frnd(0.2) - 0.1;
                    result.env_punch     = 0.24323114016870148 + rng.Frnd(0.2) - 0.1;
                    result.env_sustain   = 0.4 + rng.Frnd(0.2) - 0.1;
                    result.freq_dramp    = 0.2866475886237244 + rng.Frnd(0.2) - 0.1;
                    result.freq_limit    = 0 + rng.Frnd(0.2) - 0.1;
                    result.freq_ramp     = -0.10956352368742976 + rng.Frnd(0.2) - 0.1;
                    result.hpf_freq      = 0.20772718017889846 + rng.Frnd(0.2) - 0.1;
                    result.hpf_ramp      = 0.1564090637378835 + rng.Frnd(0.2) - 0.1;
                    result.lpf_freq      = 0.6021372770637031 + rng.Frnd(0.2) - 0.1;
                    result.lpf_ramp      = 0.24016227139979027 + rng.Frnd(0.2) - 0.1;
                    result.lpf_resonance = -0.08787383821160144 + rng.Frnd(0.2) - 0.1;
                    result.pha_offset    = -0.381597686151701 + rng.Frnd(0.2) - 0.1;
                    result.pha_ramp      = -0.0002481687661373495 + rng.Frnd(0.2) - 0.1;
                    result.repeat_speed  = 0.07812112809425686 + rng.Frnd(0.2) - 0.1;
                    result.vib_speed     = -0.13648848579133943 + rng.Frnd(0.2) - 0.1;
                    result.vib_strength  = 0.0018874158972302657 + rng.Frnd(0.2) - 0.1;
                }
                return(result);
            }

            result.wave_type = (Wave)rng.Irnd((int)Wave.SIZE);
            if (result.wave_type == Wave.SAWTOOTH || result.wave_type == Wave.NOISE)
            {
                result.wave_type = Wave.SINE;
            }
            result.base_freq = 0.85 + rng.Frnd(0.15);
            result.freq_ramp = 0.3 + rng.Frnd(0.15);

            result.env_attack  = 0 + rng.Frnd(0.09);
            result.env_sustain = 0.2 + rng.Frnd(0.3);
            result.env_decay   = 0 + rng.Frnd(0.1);

            result.duty      = rng.Frnd(2.0) - 1.0;
            result.duty_ramp = (float)Math.Pow(rng.Frnd(2.0) - 1.0, 3.0);

            result.repeat_speed = 0.5 + rng.Frnd(0.1);

            result.pha_offset = -0.3 + rng.Frnd(0.9);
            result.pha_ramp   = -rng.Frnd(0.3);

            result.arp_speed = 0.4 + rng.Frnd(0.6);
            result.arp_mod   = 0.8 + rng.Frnd(0.1);

            result.lpf_resonance = rng.Frnd(2.0) - 1.0;
            result.lpf_freq      = 1.0 - (float)Math.Pow(rng.Frnd(1.0), 3.0);
            result.lpf_ramp      = (float)Math.Pow(rng.Frnd(2.0) - 1.0, 3.0);
            if (result.lpf_freq < 0.1 && result.lpf_ramp < -0.05)
            {
                result.lpf_ramp = -result.lpf_ramp;
            }
            result.hpf_freq = (float)Math.Pow(rng.Frnd(1.0), 5.0);
            result.hpf_ramp = (float)Math.Pow(rng.Frnd(2.0) - 1.0, 5.0);
            return(result);
        }