void Awake() { player = FindObjectOfType<PlayerPhysicsBehaviour>(); soundManager = FindObjectOfType<SoundManager>(); // clean cache GetComponentCache.ClearCache(); }
void Awake() { hoverMove = GetComponent<PlayerMovementBehaviour>(); flight = GetComponent<PlayerFlightBehaviour>(); cam = GetComponent<PlayerCameraBehaviour>(); leavesEffect = GetComponentInChildren<PlayerLeavesBehaviour>(); speedEffect = GetComponentInChildren<SpeedEffectBehaviour>(); phys = GetComponentInChildren<PlayerPhysicsBehaviour>(); animator = GetComponentInChildren<Animator>(); audio = GetComponent<AudioSource>(); soundManager = FindObjectOfType<SoundManager>(); }
void Awake() { player = FindObjectOfType<PlayerPhysicsBehaviour>(); }
void Awake () { layerMask = ~(1 << LayerMask.NameToLayer("Player") | 1 << LayerMask.NameToLayer("BoidObstacle") | 1 << LayerMask.NameToLayer("Boid") | 1 << LayerMask.NameToLayer("PlantObstacle") | 1 << LayerMask.NameToLayer("Leaves")); antiGravForce = -Physics.gravity.y; phys = GetComponentInChildren<PlayerPhysicsBehaviour>(); }
private void Awake() { m_HitBox = GameObject.FindObjectOfType <PlayerHitBoxBehaviour>(); m_PlayerPhysicsBehaviour = GameObject.FindObjectOfType <PlayerPhysicsBehaviour>(); }
void Awake() { spawners = GetComponentsInChildren<PlantManager>(); boidManager = FindObjectOfType<BoidManager>(); //miniBoidManager = FindObjectOfType<MiniBoidManager>(); player = FindObjectOfType<PlayerPhysicsBehaviour>(); }
// Use this for initialization void Awake() { phys = GetComponentInChildren<PlayerPhysicsBehaviour>(); camera = Camera.main.transform; }
void Awake() { phys = GetComponentInChildren<PlayerPhysicsBehaviour>(); }