Пример #1
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    void Awake() {
        player = FindObjectOfType<PlayerPhysicsBehaviour>();
        soundManager = FindObjectOfType<SoundManager>();

        // clean cache
        GetComponentCache.ClearCache();
    }
Пример #2
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    void Awake() {
        hoverMove = GetComponent<PlayerMovementBehaviour>();
        flight = GetComponent<PlayerFlightBehaviour>();
        cam = GetComponent<PlayerCameraBehaviour>();
        leavesEffect = GetComponentInChildren<PlayerLeavesBehaviour>();
        speedEffect = GetComponentInChildren<SpeedEffectBehaviour>();
        phys = GetComponentInChildren<PlayerPhysicsBehaviour>();

        animator = GetComponentInChildren<Animator>();
        audio = GetComponent<AudioSource>();

        soundManager = FindObjectOfType<SoundManager>();
    }
Пример #3
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 void Awake() {
     player = FindObjectOfType<PlayerPhysicsBehaviour>();
 }
Пример #4
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	void Awake () {
        layerMask = ~(1 << LayerMask.NameToLayer("Player") | 1 << LayerMask.NameToLayer("BoidObstacle") | 1 << LayerMask.NameToLayer("Boid") | 1 << LayerMask.NameToLayer("PlantObstacle") | 1 << LayerMask.NameToLayer("Leaves"));
        antiGravForce = -Physics.gravity.y;
        phys = GetComponentInChildren<PlayerPhysicsBehaviour>();
    }
 private void Awake()
 {
     m_HitBox = GameObject.FindObjectOfType <PlayerHitBoxBehaviour>();
     m_PlayerPhysicsBehaviour = GameObject.FindObjectOfType <PlayerPhysicsBehaviour>();
 }
Пример #6
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 void Awake() {
     spawners = GetComponentsInChildren<PlantManager>();
     boidManager = FindObjectOfType<BoidManager>();
     //miniBoidManager = FindObjectOfType<MiniBoidManager>();
     player = FindObjectOfType<PlayerPhysicsBehaviour>();
 }
Пример #7
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 // Use this for initialization
 void Awake() {
     phys = GetComponentInChildren<PlayerPhysicsBehaviour>();
     camera = Camera.main.transform;
 }
Пример #8
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 void Awake() {
     phys = GetComponentInChildren<PlayerPhysicsBehaviour>();
 }