Пример #1
0
 public NiTE.Status startHandTracking(Point3D position)
 {
     short HandId = 0;
     return startHandTracking(position, out HandId);
 }
Пример #2
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 public PointF ConvertHandCoordinatesToDepth(Point3D depth)
 {
     float pX, pY;
     NiTE.throwIfError(ConvertHandCoordinatesToDepth((float)depth.X, (float)depth.Y, (float)depth.Z, out pX, out pY));
     return new PointF(pX, pY);
 }
Пример #3
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 public NiTE.Status startHandTracking(Point3D position, out short HandId)
 {
     HandId = 0;
     return HandTracker_startHandTracking(this.Handle, (float)position.X, (float)position.Y, (float)position.Z, ref HandId);
 }
Пример #4
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 public PointF ConvertDepthCoordinatesToJoint(Point3D depth)
 {
     float pX, pY;
     NiTE.throwIfError(ConvertDepthCoordinatesToJoint((int)depth.X, (int)depth.Y, (int)depth.Z, out pX, out pY));
     return new PointF(pX, pY);
 }