public NiTE.Status startHandTracking(Point3D position) { short HandId = 0; return startHandTracking(position, out HandId); }
public PointF ConvertHandCoordinatesToDepth(Point3D depth) { float pX, pY; NiTE.throwIfError(ConvertHandCoordinatesToDepth((float)depth.X, (float)depth.Y, (float)depth.Z, out pX, out pY)); return new PointF(pX, pY); }
public NiTE.Status startHandTracking(Point3D position, out short HandId) { HandId = 0; return HandTracker_startHandTracking(this.Handle, (float)position.X, (float)position.Y, (float)position.Z, ref HandId); }
public PointF ConvertDepthCoordinatesToJoint(Point3D depth) { float pX, pY; NiTE.throwIfError(ConvertDepthCoordinatesToJoint((int)depth.X, (int)depth.Y, (int)depth.Z, out pX, out pY)); return new PointF(pX, pY); }