public void copyParameters(BVHSkeleton input) { channels = input.Channels; maxDepth = input.maxDepth; nrBones = input.nrBones; }
public static void AddNeuronSkeleton(BVHSkeleton Skeleton) { //Die Person steht falsch herum im Koordinatensystem der Kinect! Es wird erst beim Abspeichern korrigiert, weshalb die Verarbeitung noch mit umgekehrten Koordinaten erfolgt BVHBone Hips = new BVHBone(null, NeuronBones.Hips.ToString(), 6, TransAxis.None, true, 0); BVHBone RightUpLeg = new BVHBone(Hips, NeuronBones.RightUpLeg.ToString(), 3, TransAxis.None, true, 1); BVHBone RightLeg = new BVHBone(RightUpLeg, NeuronBones.RightLeg.ToString(), 3, TransAxis.None, true, 2); BVHBone RightFoot = new BVHBone(RightLeg, NeuronBones.RightFoot.ToString(), 0, TransAxis.None, true, 3); BVHBone LeftUpLeg = new BVHBone(Hips, NeuronBones.LeftUpLeg.ToString(), 3, TransAxis.None, true, 4); BVHBone LeftLeg = new BVHBone(LeftUpLeg, NeuronBones.LeftLeg.ToString(), 3, TransAxis.None, true, 5); BVHBone LeftFoot = new BVHBone(LeftLeg, NeuronBones.LeftFoot.ToString(), 0, TransAxis.None, true, 6); BVHBone Spine = new BVHBone(Hips, NeuronBones.Spine.ToString(), 3, TransAxis.None, true, 7); BVHBone Spine1 = new BVHBone(Spine, NeuronBones.Spine1.ToString(), 3, TransAxis.None, true, 8); BVHBone Spine2 = new BVHBone(Spine1, NeuronBones.Spine2.ToString(), 3, TransAxis.None, true, 9); BVHBone Spine3 = new BVHBone(Spine2, NeuronBones.Spine3.ToString(), 3, TransAxis.None, true, 10); BVHBone Neck = new BVHBone(Spine3, NeuronBones.Neck.ToString(), 3, TransAxis.None, true, 11); BVHBone Head = new BVHBone(Neck, NeuronBones.Head.ToString(), 0, TransAxis.None, true, 12); BVHBone RightShoulder = new BVHBone(Spine3, NeuronBones.RightShoulder.ToString(), 3, TransAxis.None, true, 13); BVHBone RightArm = new BVHBone(RightShoulder, NeuronBones.RightArm.ToString(), 3, TransAxis.None, true, 14); BVHBone RightForeArm = new BVHBone(RightArm, NeuronBones.RightForeArm.ToString(), 3, TransAxis.None, true, 15); BVHBone RightHand = new BVHBone(RightForeArm, NeuronBones.RightHand.ToString(), 3, TransAxis.None, true, 16); BVHBone RightHandThumb1 = new BVHBone(RightHand, NeuronBones.RightHandThumb1.ToString(), 3, TransAxis.None, true, 17); BVHBone RightHandThumb2 = new BVHBone(RightHandThumb1, NeuronBones.RightHandThumb2.ToString(), 3, TransAxis.None, true, 18); BVHBone RightHandThumb3 = new BVHBone(RightHandThumb2, NeuronBones.RightHandThumb3.ToString(), 0, TransAxis.None, true, 19); BVHBone RightInHandIndex = new BVHBone(RightHand, NeuronBones.RightInHandIndex.ToString(), 3, TransAxis.None, true, 20); BVHBone RightHandIndex1 = new BVHBone(RightInHandIndex, NeuronBones.RightHandIndex1.ToString(), 3, TransAxis.None, true, 21); BVHBone RightHandIndex2 = new BVHBone(RightHandIndex1, NeuronBones.RightHandIndex2.ToString(), 3, TransAxis.None, true, 22); BVHBone RightHandIndex3 = new BVHBone(RightHandIndex2, NeuronBones.RightHandIndex3.ToString(), 0, TransAxis.None, true, 23); BVHBone RightInHandMiddle = new BVHBone(RightHand, NeuronBones.RightInHandMiddle.ToString(), 3, TransAxis.None, true, 24); BVHBone RightHandMiddle1 = new BVHBone(RightInHandMiddle, NeuronBones.RightHandMiddle1.ToString(), 3, TransAxis.None, true, 25); BVHBone RightHandMiddle2 = new BVHBone(RightHandMiddle1, NeuronBones.RightHandMiddle2.ToString(), 3, TransAxis.None, true, 26); BVHBone RightHandMiddle3 = new BVHBone(RightHandMiddle2, NeuronBones.RightHandMiddle3.ToString(), 0, TransAxis.None, true, 27); BVHBone RightInHandRing = new BVHBone(RightHand, NeuronBones.RightInHandRing.ToString(), 3, TransAxis.None, true, 28); BVHBone RightHandRing1 = new BVHBone(RightInHandRing, NeuronBones.RightHandRing1.ToString(), 3, TransAxis.None, true, 29); BVHBone RightHandRing2 = new BVHBone(RightHandRing1, NeuronBones.RightHandRing2.ToString(), 3, TransAxis.None, true, 30); BVHBone RightHandRing3 = new BVHBone(RightHandRing2, NeuronBones.RightHandRing3.ToString(), 0, TransAxis.None, true, 31); BVHBone RightInHandPinky = new BVHBone(RightHand, NeuronBones.RightInHandPinky.ToString(), 3, TransAxis.None, true, 32); BVHBone RightHandPinky1 = new BVHBone(RightInHandPinky, NeuronBones.RightHandPinky1.ToString(), 3, TransAxis.None, true, 33); BVHBone RightHandPinky2 = new BVHBone(RightHandPinky1, NeuronBones.RightHandPinky2.ToString(), 3, TransAxis.None, true, 34); BVHBone RightHandPinky3 = new BVHBone(RightHandPinky2, NeuronBones.RightHandPinky3.ToString(), 0, TransAxis.None, true, 35); BVHBone LeftShoulder = new BVHBone(Spine3, NeuronBones.LeftShoulder.ToString(), 3, TransAxis.None, true, 36); BVHBone LeftArm = new BVHBone(LeftShoulder, NeuronBones.LeftArm.ToString(), 3, TransAxis.None, true, 37); BVHBone LeftForeArm = new BVHBone(LeftArm, NeuronBones.LeftForeArm.ToString(), 3, TransAxis.None, true, 38); BVHBone LeftHand = new BVHBone(LeftForeArm, NeuronBones.LeftHand.ToString(), 3, TransAxis.None, true, 39); BVHBone LeftHandThumb1 = new BVHBone(LeftHand, NeuronBones.LeftHandThumb1.ToString(), 3, TransAxis.None, true, 40); BVHBone LeftHandThumb2 = new BVHBone(LeftHandThumb1, NeuronBones.LeftHandThumb2.ToString(), 3, TransAxis.None, true, 41); BVHBone LeftHandThumb3 = new BVHBone(LeftHandThumb2, NeuronBones.LeftHandThumb3.ToString(), 0, TransAxis.None, true, 42); BVHBone LeftInHandIndex = new BVHBone(LeftHand, NeuronBones.LeftInHandIndex.ToString(), 3, TransAxis.None, true, 43); BVHBone LeftHandIndex1 = new BVHBone(LeftInHandIndex, NeuronBones.LeftHandIndex1.ToString(), 3, TransAxis.None, true, 44); BVHBone LeftHandIndex2 = new BVHBone(LeftHandIndex1, NeuronBones.LeftHandIndex2.ToString(), 3, TransAxis.None, true, 45); BVHBone LeftHandIndex3 = new BVHBone(LeftHandIndex2, NeuronBones.LeftHandIndex3.ToString(), 0, TransAxis.None, true, 46); BVHBone LeftInHandMiddle = new BVHBone(LeftHand, NeuronBones.LeftInHandMiddle.ToString(), 3, TransAxis.None, true, 47); BVHBone LeftHandMiddle1 = new BVHBone(LeftInHandMiddle, NeuronBones.LeftHandMiddle1.ToString(), 3, TransAxis.None, true, 48); BVHBone LeftHandMiddle2 = new BVHBone(LeftHandMiddle1, NeuronBones.LeftHandMiddle2.ToString(), 3, TransAxis.None, true, 49); BVHBone LeftHandMiddle3 = new BVHBone(LeftHandMiddle2, NeuronBones.LeftHandMiddle3.ToString(), 0, TransAxis.None, true, 50); BVHBone LeftInHandRing = new BVHBone(LeftHand, NeuronBones.LeftInHandRing.ToString(), 3, TransAxis.None, true, 51); BVHBone LeftHandRing1 = new BVHBone(LeftInHandRing, NeuronBones.LeftHandRing1.ToString(), 3, TransAxis.None, true, 52); BVHBone LeftHandRing2 = new BVHBone(LeftHandRing1, NeuronBones.LeftHandRing2.ToString(), 3, TransAxis.None, true, 53); BVHBone LeftHandRing3 = new BVHBone(LeftHandRing2, NeuronBones.LeftHandRing3.ToString(), 0, TransAxis.None, true, 54); BVHBone LeftInHandPinky = new BVHBone(LeftHand, NeuronBones.LeftInHandPinky.ToString(), 3, TransAxis.None, true, 55); BVHBone LeftHandPinky1 = new BVHBone(LeftInHandPinky, NeuronBones.LeftHandPinky1.ToString(), 3, TransAxis.None, true, 56); BVHBone LeftHandPinky2 = new BVHBone(LeftHandPinky1, NeuronBones.LeftHandPinky2.ToString(), 3, TransAxis.None, true, 57); BVHBone LeftHandPinky3 = new BVHBone(LeftHandPinky2, NeuronBones.LeftHandPinky3.ToString(), 0, TransAxis.None, true, 58); Skeleton.AddBone(Hips); // 0 Skeleton.AddBone(RightUpLeg); // 1 Skeleton.AddBone(RightLeg); // 2 Skeleton.AddBone(RightFoot); // 3 Skeleton.AddBone(LeftUpLeg); // 4 Skeleton.AddBone(LeftLeg); // 5 Skeleton.AddBone(LeftFoot); // 6 Skeleton.AddBone(Spine); // 7 Skeleton.AddBone(Spine1); // 8 Skeleton.AddBone(Spine2); // 9 Skeleton.AddBone(Spine3); // 10 Skeleton.AddBone(Neck); // 11 Skeleton.AddBone(Head); // 12 Skeleton.AddBone(RightShoulder); // 13 Skeleton.AddBone(RightArm); // 14 Skeleton.AddBone(RightForeArm); // 15 Skeleton.AddBone(RightHand); // 16 Skeleton.AddBone(RightHandThumb1); // 17 Skeleton.AddBone(RightHandThumb2); // 18 Skeleton.AddBone(RightHandThumb3); // 19 Skeleton.AddBone(RightInHandIndex); // 20 Skeleton.AddBone(RightHandIndex1); // 21 Skeleton.AddBone(RightHandIndex2); // 22 Skeleton.AddBone(RightHandIndex3); // 23 Skeleton.AddBone(RightInHandMiddle); // 24 Skeleton.AddBone(RightHandMiddle1); // 25 Skeleton.AddBone(RightHandMiddle2); // 26 Skeleton.AddBone(RightHandMiddle3); // 27 Skeleton.AddBone(RightInHandRing); // 28 Skeleton.AddBone(RightHandRing1); // 29 Skeleton.AddBone(RightHandRing2); // 30 Skeleton.AddBone(RightHandRing3); // 31 Skeleton.AddBone(RightInHandPinky); // 32 Skeleton.AddBone(RightHandPinky1); // 33 Skeleton.AddBone(RightHandPinky2); // 34 Skeleton.AddBone(RightHandPinky3); // 35 Skeleton.AddBone(LeftShoulder); // 36 Skeleton.AddBone(LeftArm); // 37 Skeleton.AddBone(LeftForeArm); // 38 Skeleton.AddBone(LeftHand); // 39 Skeleton.AddBone(LeftHandThumb1); // 40 Skeleton.AddBone(LeftHandThumb2); // 41 Skeleton.AddBone(LeftHandThumb3); // 42 Skeleton.AddBone(LeftInHandIndex); // 43 Skeleton.AddBone(LeftHandIndex1); // 44 Skeleton.AddBone(LeftHandIndex2); // 45 Skeleton.AddBone(LeftHandIndex3); // 46 Skeleton.AddBone(LeftInHandMiddle); // 47 Skeleton.AddBone(LeftHandMiddle1); // 48 Skeleton.AddBone(LeftHandMiddle2); // 49 Skeleton.AddBone(LeftHandMiddle3); // 50 Skeleton.AddBone(LeftInHandRing); // 51 Skeleton.AddBone(LeftHandRing1); // 52 Skeleton.AddBone(LeftHandRing2); // 53 Skeleton.AddBone(LeftHandRing3); // 54 Skeleton.AddBone(LeftInHandPinky); // 55 Skeleton.AddBone(LeftHandPinky1); // 56 Skeleton.AddBone(LeftHandPinky2); // 57 Skeleton.AddBone(LeftHandPinky3); // 58 Skeleton.FinalizeBVHSkeleton(); }