Esempio n. 1
0
 public void copyParameters(BVHSkeleton input)
 {
     channels = input.Channels;
     maxDepth = input.maxDepth;
     nrBones  = input.nrBones;
 }
Esempio n. 2
0
        public static void AddNeuronSkeleton(BVHSkeleton Skeleton)
        {
            //Die Person steht falsch herum im Koordinatensystem der Kinect! Es wird erst beim Abspeichern korrigiert, weshalb die Verarbeitung noch mit umgekehrten Koordinaten erfolgt
            BVHBone Hips = new BVHBone(null, NeuronBones.Hips.ToString(), 6, TransAxis.None, true, 0);

            BVHBone RightUpLeg = new BVHBone(Hips, NeuronBones.RightUpLeg.ToString(), 3, TransAxis.None, true, 1);
            BVHBone RightLeg   = new BVHBone(RightUpLeg, NeuronBones.RightLeg.ToString(), 3, TransAxis.None, true, 2);
            BVHBone RightFoot  = new BVHBone(RightLeg, NeuronBones.RightFoot.ToString(), 0, TransAxis.None, true, 3);

            BVHBone LeftUpLeg = new BVHBone(Hips, NeuronBones.LeftUpLeg.ToString(), 3, TransAxis.None, true, 4);
            BVHBone LeftLeg   = new BVHBone(LeftUpLeg, NeuronBones.LeftLeg.ToString(), 3, TransAxis.None, true, 5);
            BVHBone LeftFoot  = new BVHBone(LeftLeg, NeuronBones.LeftFoot.ToString(), 0, TransAxis.None, true, 6);

            BVHBone Spine  = new BVHBone(Hips, NeuronBones.Spine.ToString(), 3, TransAxis.None, true, 7);
            BVHBone Spine1 = new BVHBone(Spine, NeuronBones.Spine1.ToString(), 3, TransAxis.None, true, 8);
            BVHBone Spine2 = new BVHBone(Spine1, NeuronBones.Spine2.ToString(), 3, TransAxis.None, true, 9);
            BVHBone Spine3 = new BVHBone(Spine2, NeuronBones.Spine3.ToString(), 3, TransAxis.None, true, 10);
            BVHBone Neck   = new BVHBone(Spine3, NeuronBones.Neck.ToString(), 3, TransAxis.None, true, 11);
            BVHBone Head   = new BVHBone(Neck, NeuronBones.Head.ToString(), 0, TransAxis.None, true, 12);

            BVHBone RightShoulder     = new BVHBone(Spine3, NeuronBones.RightShoulder.ToString(), 3, TransAxis.None, true, 13);
            BVHBone RightArm          = new BVHBone(RightShoulder, NeuronBones.RightArm.ToString(), 3, TransAxis.None, true, 14);
            BVHBone RightForeArm      = new BVHBone(RightArm, NeuronBones.RightForeArm.ToString(), 3, TransAxis.None, true, 15);
            BVHBone RightHand         = new BVHBone(RightForeArm, NeuronBones.RightHand.ToString(), 3, TransAxis.None, true, 16);
            BVHBone RightHandThumb1   = new BVHBone(RightHand, NeuronBones.RightHandThumb1.ToString(), 3, TransAxis.None, true, 17);
            BVHBone RightHandThumb2   = new BVHBone(RightHandThumb1, NeuronBones.RightHandThumb2.ToString(), 3, TransAxis.None, true, 18);
            BVHBone RightHandThumb3   = new BVHBone(RightHandThumb2, NeuronBones.RightHandThumb3.ToString(), 0, TransAxis.None, true, 19);
            BVHBone RightInHandIndex  = new BVHBone(RightHand, NeuronBones.RightInHandIndex.ToString(), 3, TransAxis.None, true, 20);
            BVHBone RightHandIndex1   = new BVHBone(RightInHandIndex, NeuronBones.RightHandIndex1.ToString(), 3, TransAxis.None, true, 21);
            BVHBone RightHandIndex2   = new BVHBone(RightHandIndex1, NeuronBones.RightHandIndex2.ToString(), 3, TransAxis.None, true, 22);
            BVHBone RightHandIndex3   = new BVHBone(RightHandIndex2, NeuronBones.RightHandIndex3.ToString(), 0, TransAxis.None, true, 23);
            BVHBone RightInHandMiddle = new BVHBone(RightHand, NeuronBones.RightInHandMiddle.ToString(), 3, TransAxis.None, true, 24);
            BVHBone RightHandMiddle1  = new BVHBone(RightInHandMiddle, NeuronBones.RightHandMiddle1.ToString(), 3, TransAxis.None, true, 25);
            BVHBone RightHandMiddle2  = new BVHBone(RightHandMiddle1, NeuronBones.RightHandMiddle2.ToString(), 3, TransAxis.None, true, 26);
            BVHBone RightHandMiddle3  = new BVHBone(RightHandMiddle2, NeuronBones.RightHandMiddle3.ToString(), 0, TransAxis.None, true, 27);
            BVHBone RightInHandRing   = new BVHBone(RightHand, NeuronBones.RightInHandRing.ToString(), 3, TransAxis.None, true, 28);
            BVHBone RightHandRing1    = new BVHBone(RightInHandRing, NeuronBones.RightHandRing1.ToString(), 3, TransAxis.None, true, 29);
            BVHBone RightHandRing2    = new BVHBone(RightHandRing1, NeuronBones.RightHandRing2.ToString(), 3, TransAxis.None, true, 30);
            BVHBone RightHandRing3    = new BVHBone(RightHandRing2, NeuronBones.RightHandRing3.ToString(), 0, TransAxis.None, true, 31);
            BVHBone RightInHandPinky  = new BVHBone(RightHand, NeuronBones.RightInHandPinky.ToString(), 3, TransAxis.None, true, 32);
            BVHBone RightHandPinky1   = new BVHBone(RightInHandPinky, NeuronBones.RightHandPinky1.ToString(), 3, TransAxis.None, true, 33);
            BVHBone RightHandPinky2   = new BVHBone(RightHandPinky1, NeuronBones.RightHandPinky2.ToString(), 3, TransAxis.None, true, 34);
            BVHBone RightHandPinky3   = new BVHBone(RightHandPinky2, NeuronBones.RightHandPinky3.ToString(), 0, TransAxis.None, true, 35);

            BVHBone LeftShoulder     = new BVHBone(Spine3, NeuronBones.LeftShoulder.ToString(), 3, TransAxis.None, true, 36);
            BVHBone LeftArm          = new BVHBone(LeftShoulder, NeuronBones.LeftArm.ToString(), 3, TransAxis.None, true, 37);
            BVHBone LeftForeArm      = new BVHBone(LeftArm, NeuronBones.LeftForeArm.ToString(), 3, TransAxis.None, true, 38);
            BVHBone LeftHand         = new BVHBone(LeftForeArm, NeuronBones.LeftHand.ToString(), 3, TransAxis.None, true, 39);
            BVHBone LeftHandThumb1   = new BVHBone(LeftHand, NeuronBones.LeftHandThumb1.ToString(), 3, TransAxis.None, true, 40);
            BVHBone LeftHandThumb2   = new BVHBone(LeftHandThumb1, NeuronBones.LeftHandThumb2.ToString(), 3, TransAxis.None, true, 41);
            BVHBone LeftHandThumb3   = new BVHBone(LeftHandThumb2, NeuronBones.LeftHandThumb3.ToString(), 0, TransAxis.None, true, 42);
            BVHBone LeftInHandIndex  = new BVHBone(LeftHand, NeuronBones.LeftInHandIndex.ToString(), 3, TransAxis.None, true, 43);
            BVHBone LeftHandIndex1   = new BVHBone(LeftInHandIndex, NeuronBones.LeftHandIndex1.ToString(), 3, TransAxis.None, true, 44);
            BVHBone LeftHandIndex2   = new BVHBone(LeftHandIndex1, NeuronBones.LeftHandIndex2.ToString(), 3, TransAxis.None, true, 45);
            BVHBone LeftHandIndex3   = new BVHBone(LeftHandIndex2, NeuronBones.LeftHandIndex3.ToString(), 0, TransAxis.None, true, 46);
            BVHBone LeftInHandMiddle = new BVHBone(LeftHand, NeuronBones.LeftInHandMiddle.ToString(), 3, TransAxis.None, true, 47);
            BVHBone LeftHandMiddle1  = new BVHBone(LeftInHandMiddle, NeuronBones.LeftHandMiddle1.ToString(), 3, TransAxis.None, true, 48);
            BVHBone LeftHandMiddle2  = new BVHBone(LeftHandMiddle1, NeuronBones.LeftHandMiddle2.ToString(), 3, TransAxis.None, true, 49);
            BVHBone LeftHandMiddle3  = new BVHBone(LeftHandMiddle2, NeuronBones.LeftHandMiddle3.ToString(), 0, TransAxis.None, true, 50);
            BVHBone LeftInHandRing   = new BVHBone(LeftHand, NeuronBones.LeftInHandRing.ToString(), 3, TransAxis.None, true, 51);
            BVHBone LeftHandRing1    = new BVHBone(LeftInHandRing, NeuronBones.LeftHandRing1.ToString(), 3, TransAxis.None, true, 52);
            BVHBone LeftHandRing2    = new BVHBone(LeftHandRing1, NeuronBones.LeftHandRing2.ToString(), 3, TransAxis.None, true, 53);
            BVHBone LeftHandRing3    = new BVHBone(LeftHandRing2, NeuronBones.LeftHandRing3.ToString(), 0, TransAxis.None, true, 54);
            BVHBone LeftInHandPinky  = new BVHBone(LeftHand, NeuronBones.LeftInHandPinky.ToString(), 3, TransAxis.None, true, 55);
            BVHBone LeftHandPinky1   = new BVHBone(LeftInHandPinky, NeuronBones.LeftHandPinky1.ToString(), 3, TransAxis.None, true, 56);
            BVHBone LeftHandPinky2   = new BVHBone(LeftHandPinky1, NeuronBones.LeftHandPinky2.ToString(), 3, TransAxis.None, true, 57);
            BVHBone LeftHandPinky3   = new BVHBone(LeftHandPinky2, NeuronBones.LeftHandPinky3.ToString(), 0, TransAxis.None, true, 58);


            Skeleton.AddBone(Hips);              // 0
            Skeleton.AddBone(RightUpLeg);        // 1
            Skeleton.AddBone(RightLeg);          // 2
            Skeleton.AddBone(RightFoot);         // 3
            Skeleton.AddBone(LeftUpLeg);         // 4
            Skeleton.AddBone(LeftLeg);           // 5
            Skeleton.AddBone(LeftFoot);          // 6
            Skeleton.AddBone(Spine);             // 7
            Skeleton.AddBone(Spine1);            // 8
            Skeleton.AddBone(Spine2);            // 9
            Skeleton.AddBone(Spine3);            // 10
            Skeleton.AddBone(Neck);              // 11
            Skeleton.AddBone(Head);              // 12
            Skeleton.AddBone(RightShoulder);     // 13
            Skeleton.AddBone(RightArm);          // 14
            Skeleton.AddBone(RightForeArm);      // 15
            Skeleton.AddBone(RightHand);         // 16
            Skeleton.AddBone(RightHandThumb1);   // 17
            Skeleton.AddBone(RightHandThumb2);   // 18
            Skeleton.AddBone(RightHandThumb3);   // 19
            Skeleton.AddBone(RightInHandIndex);  // 20
            Skeleton.AddBone(RightHandIndex1);   // 21
            Skeleton.AddBone(RightHandIndex2);   // 22
            Skeleton.AddBone(RightHandIndex3);   // 23
            Skeleton.AddBone(RightInHandMiddle); // 24
            Skeleton.AddBone(RightHandMiddle1);  // 25
            Skeleton.AddBone(RightHandMiddle2);  // 26
            Skeleton.AddBone(RightHandMiddle3);  // 27
            Skeleton.AddBone(RightInHandRing);   // 28
            Skeleton.AddBone(RightHandRing1);    // 29
            Skeleton.AddBone(RightHandRing2);    // 30
            Skeleton.AddBone(RightHandRing3);    // 31
            Skeleton.AddBone(RightInHandPinky);  // 32
            Skeleton.AddBone(RightHandPinky1);   // 33
            Skeleton.AddBone(RightHandPinky2);   // 34
            Skeleton.AddBone(RightHandPinky3);   // 35
            Skeleton.AddBone(LeftShoulder);      // 36
            Skeleton.AddBone(LeftArm);           // 37
            Skeleton.AddBone(LeftForeArm);       // 38
            Skeleton.AddBone(LeftHand);          // 39
            Skeleton.AddBone(LeftHandThumb1);    // 40
            Skeleton.AddBone(LeftHandThumb2);    // 41
            Skeleton.AddBone(LeftHandThumb3);    // 42
            Skeleton.AddBone(LeftInHandIndex);   // 43
            Skeleton.AddBone(LeftHandIndex1);    // 44
            Skeleton.AddBone(LeftHandIndex2);    // 45
            Skeleton.AddBone(LeftHandIndex3);    // 46
            Skeleton.AddBone(LeftInHandMiddle);  // 47
            Skeleton.AddBone(LeftHandMiddle1);   // 48
            Skeleton.AddBone(LeftHandMiddle2);   // 49
            Skeleton.AddBone(LeftHandMiddle3);   // 50
            Skeleton.AddBone(LeftInHandRing);    // 51
            Skeleton.AddBone(LeftHandRing1);     // 52
            Skeleton.AddBone(LeftHandRing2);     // 53
            Skeleton.AddBone(LeftHandRing3);     // 54
            Skeleton.AddBone(LeftInHandPinky);   // 55
            Skeleton.AddBone(LeftHandPinky1);    // 56
            Skeleton.AddBone(LeftHandPinky2);    // 57
            Skeleton.AddBone(LeftHandPinky3);    // 58

            Skeleton.FinalizeBVHSkeleton();
        }