Пример #1
0
 public void recieve(object sender, EventArgs e)
 {
     //Checks if server hasn't been recieved yet
     if (Player.serverIP == null)
     {
         //Process server IP
         message.processServerLoc(network.rcvUDP());
     }
     else //If recieved
     {
         //End timers
         timerSend.Enabled    = false;
         timerRecieve.Enabled = false;
         //Open Lobby
         Lobby lobby = new Lobby();
         lobby.Show();
         this.Hide();
     }
 }
Пример #2
0
 public void recieve(object sender, EventArgs e)
 {
     //Receive messages from server
     message.processMessage(network.rcvUDP());
 }