public void recieve(object sender, EventArgs e) { //Checks if server hasn't been recieved yet if (Player.serverIP == null) { //Process server IP message.processServerLoc(network.rcvUDP()); } else //If recieved { //End timers timerSend.Enabled = false; timerRecieve.Enabled = false; //Open Lobby Lobby lobby = new Lobby(); lobby.Show(); this.Hide(); } }
public void recieve(object sender, EventArgs e) { //Receive messages from server message.processMessage(network.rcvUDP()); }