Пример #1
0
        /// <summary>
        /// 向玩家发送单个玩家更新状态
        /// </summary>
        /// <param name="ip"></param>
        /// <param name="info"></param>
        public void SendUpdatePlayrInfo(string ip, RoomPlayerInfoMessage info)
        {
            byte[]         bytes = RoomPlayerInfoMessage.GetBytes(info);
            NetworkMessage sendM = new NetworkMessage(10, NetworkTools.GetLocalIP(), bytes);

            SendMsg(ip, NetworkConstent.UDPClientPort, NetworkMessage.GetBytes(sendM));
        }
Пример #2
0
 /// <summary>
 /// 向玩家发送房间内所有玩家信息
 /// </summary>
 /// <param name="ip"></param>
 public void SendPlayerInfosToClient(string ip)
 {
     foreach (var item in playerData.GetPlayersInfo().Keys)
     {
         byte[]         bytes = RoomPlayerInfoMessage.GetBytes(playerData.GetPlayersInfo()[item]);
         NetworkMessage sendM = new NetworkMessage(15, NetworkTools.GetLocalIP(), bytes);
         SendMsg(ip, NetworkConstent.UDPClientPort, NetworkMessage.GetBytes(sendM));
     }
 }
Пример #3
0
 /// <summary>
 /// 想要加入的房间
 /// </summary>
 /// <param name="ip"></param>
 public void SendAddRoom(string ip)
 {
     try
     {
         IPAddress.Parse(ip);
         Debug.Log("请求加入: " + ip);
     }
     catch (System.Exception)
     {
         Debug.LogError("请输入有效IP");
         return;
     }
     byte[] info = RoomPlayerInfoMessage.GetBytes(new RoomPlayerInfoMessage("", false, NetworkTools.GetLocalIP()));
     SendMsg(ip, NetworkConstent.UDPServerPort,
             NetworkMessage.GetBytes(new NetworkMessage(7, NetworkTools.GetLocalIP(), info)));
 }