public void RemoveObj(GameObject g) { grass.Remove(g); if (grass.Count == 0) { Cleared(); } AreaDisplay.UpdateText(); }
public void GenerateOSMObjects(MapGenerator mapGenerator, string mapName) { mapData = mapGenerator.mapData; trailDisplay = this.GetComponent <TrailDisplay> (); poiDisplay = this.GetComponent <POIDisplay> (); iconHandler = this.GetComponent <IconHandler>(); areaDisplay = this.GetComponent <AreaDisplay>(); OSMData osmData = DataImporter.GetOSMData(mapName); trailDisplay.mapData = mapData; poiDisplay.mapData = mapData; iconHandler.generateIconDictionary(); GenerateTrails(osmData); GeneratePoiNodes(osmData); GenerateAreas(osmData); GenerateRivers(osmData); areaDisplay.displayAreas(); }
public static ColorMap ColorMapForHeightAndAreas(MapData mapData, int lod = 0) { lod = lod == 0 ? 1 : lod * 2; int width = mapData.GetWidth(); int height = mapData.GetHeight(); MapDataSlice slice = mapData.AsSlice(); Color[] colorArray = new Color[width * height]; if (areaDisplay == null) { areaDisplay = GameObject.FindObjectOfType <AreaDisplay>(); } for (int y = 0; y < height; y += lod) { for (int x = 0; x < width; x += lod) { float currentHeight = mapData.GetSquished(x, y); float scaledPosX = (slice.GetX() + x); float scaledPosY = (slice.GetY() + y); Color areaColor = areaDisplay.GetPointColor(scaledPosX, scaledPosY); Color regionColor = GetRegionColour(currentHeight); if (areaColor != Color.clear) { regionColor = Color.Lerp(areaColor, regionColor, colorLerpValue); } for (int actualY = y; actualY < y + lod && actualY < height; actualY++) { for (int actualX = x; actualX < x + lod && actualX < width; actualX++) { colorArray[actualY * width + actualX] = regionColor; } } } } return(new ColorMap(colorArray, width, height)); }
void AddSelf() { contained = true; AreaDisplay.AddArea(this); }
void RemoveSelf() { contained = false; AreaDisplay.RemoveArea(this); }
public void AddObj(GameObject g) { grass.Add(g); AreaDisplay.UpdateText(); }
public void Setup() { GameObject areaDisplayObject = new GameObject(); display = areaDisplayObject.AddComponent <AreaDisplay> (); }