public void SendAndReceive() { using (var front = new RouterSocket()) using (var back = new DealerSocket()) { front.Bind("inproc://frontend"); back.Bind("inproc://backend"); var proxy = new Proxy(front, back); Task.Factory.StartNew(proxy.Start); using (var client = new RequestSocket()) using (var server = new ResponseSocket()) { client.Connect("inproc://frontend"); server.Connect("inproc://backend"); client.SendFrame("hello"); Assert.AreEqual("hello", server.ReceiveFrameString()); server.SendFrame("reply"); Assert.AreEqual("reply", client.ReceiveFrameString()); } proxy.Stop(); } }
public void RouterDealerMessaging() { using (var server = new RouterSocket()) using (var client = new DealerSocket()) { int port = server.BindRandomPort("tcp://127.0.0.1"); client.Connect("tcp://127.0.0.1:" + port); var clientOutgoingMessage = new NetMQMessage(); clientOutgoingMessage.Append("Hello"); client.SendMultipartMessage(clientOutgoingMessage); NetMQMessage serverIncomingMessage = server.ReceiveMultipartMessage(); // number of frames should be one because first message should be identity of client Assert.AreEqual(2, serverIncomingMessage.FrameCount); Assert.AreEqual("Hello", serverIncomingMessage[1].ConvertToString()); var serverOutgoingMessage = new NetMQMessage(); // first adding the identity serverOutgoingMessage.Append(serverIncomingMessage[0]); serverOutgoingMessage.Append("World"); server.SendMultipartMessage(serverOutgoingMessage); var incomingClientMessage = client.ReceiveMultipartMessage(); Assert.AreEqual(1, incomingClientMessage.FrameCount); Assert.AreEqual("World", incomingClientMessage[0].ConvertToString()); } }
public async Task <bool> Send(StageAddress address, byte[] data) { if (address.Address == null) { address = await LocalAddress(); } //try send on known peers var reqSocket = new NetMQ.Sockets.DealerSocket(); reqSocket.Options.Identity = Guid.NewGuid().ToByteArray(); reqSocket.Connect(address.Address); var messageToServer = new NetMQMessage(); messageToServer.AppendEmptyFrame(); messageToServer.Append(data); reqSocket.SendMultipartMessage(messageToServer); return(true); }
public void BindRandom() { using (var randomDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { int port = randomDealer.BindRandomPort("tcp://*"); connectingDealer.Connect("tcp://127.0.0.1:" + port); randomDealer.SendFrame("test"); Assert.AreEqual("test", connectingDealer.ReceiveFrameString()); } }
public void CheckTrySendFails() { using (var dealer = new DealerSocket()) { dealer.Options.SendHighWatermark = 1; dealer.Options.Linger = TimeSpan.Zero; dealer.Connect("tcp://127.0.0.1:55555"); Thread.Sleep(100); var success = dealer.TrySendFrame("1"); Assert.IsTrue(success); // because the SendHighWatermark allows it into the buffers success = dealer.TrySendFrame("2"); Assert.IsFalse(success); } }
public void ReceiveMessage() { using (var server = new DealerSocket("@tcp://127.0.0.1:5555")) using (var client = new DealerSocket(">tcp://127.0.0.1:5555")) using (var manualResetEvent = new ManualResetEvent(false)) using (new NetMQProactor(client, (socket, message) => { manualResetEvent.Set(); Assert.AreSame(client, socket); })) { server.SendFrame("Hello"); Assert.IsTrue(manualResetEvent.WaitOne(100)); } }
public void CheckTrySendSucceeds() { using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) { var port = router.BindRandomPort("tcp://127.0.0.1"); router.Options.Linger = TimeSpan.Zero; dealer.Options.SendHighWatermark = 1; dealer.Options.Linger = TimeSpan.Zero; dealer.Connect("tcp://127.0.0.1:" + port); Thread.Sleep(100); Assert.IsTrue(dealer.TrySendFrame("1")); } }
public void CheckSendAgainException() { using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) { var port = router.BindRandomPort("tcp://127.0.0.1"); router.Options.Linger = TimeSpan.Zero; dealer.Options.SendHighWatermark = 1; dealer.Options.Linger = TimeSpan.Zero; dealer.Connect("tcp://127.0.0.1:" + port); #pragma warning disable 618 dealer.Send("1", dontWait: true, sendMore: false); dealer.Send("2", dontWait: true, sendMore: false); #pragma warning restore 618 } }
public void TwoMessagesFromRouterToDealer() { using (var server = new RouterSocket()) using (var client = new DealerSocket()) using (var poller = new NetMQPoller { client }) { var port = server.BindRandomPort("tcp://*"); client.Connect("tcp://127.0.0.1:" + port); var cnt = 0; client.ReceiveReady += (sender, e) => { var strs = e.Socket.ReceiveMultipartStrings(); foreach (var str in strs) { Console.WriteLine(str); } cnt++; if (cnt == 2) { poller.Stop(); } }; byte[] clientId = Encoding.Unicode.GetBytes("ClientId"); client.Options.Identity = clientId; const string request = "GET /\r\n"; const string response = "HTTP/1.0 200 OK\r\n" + "Content-Type: text/plain\r\n" + "\r\n" + "Hello, World!"; client.SendFrame(request); byte[] serverId = server.ReceiveFrameBytes(); Assert.AreEqual(request, server.ReceiveFrameString()); // two messages in a row, not frames server.SendMoreFrame(serverId).SendFrame(response); server.SendMoreFrame(serverId).SendFrame(response); poller.Run(); } }
public void BindToLocal() { var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() }; foreach (var alias in validAliasesForLocalHost) { using (var localDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Connect(string.Format("tcp://{0}:{1}", alias, port)); localDealer.SendFrame("test"); Assert.AreEqual("test", connectingDealer.ReceiveFrameString()); Console.WriteLine(alias + " connected "); } } }
public void SeparateControlSocketsObservedMessages() { using (var front = new RouterSocket()) using (var back = new DealerSocket()) using (var controlInPush = new PushSocket()) using (var controlInPull = new PullSocket()) using (var controlOutPush = new PushSocket()) using (var controlOutPull = new PullSocket()) { front.Bind("inproc://frontend"); back.Bind("inproc://backend"); controlInPush.Bind("inproc://controlIn"); controlInPull.Connect("inproc://controlIn"); controlOutPush.Bind("inproc://controlOut"); controlOutPull.Connect("inproc://controlOut"); var proxy = new Proxy(front, back, controlInPush, controlOutPush); Task.Factory.StartNew(proxy.Start); using (var client = new RequestSocket()) using (var server = new ResponseSocket()) { client.Connect("inproc://frontend"); server.Connect("inproc://backend"); client.SendFrame("hello"); Assert.AreEqual("hello", server.ReceiveFrameString()); server.SendFrame("reply"); Assert.AreEqual("reply", client.ReceiveFrameString()); } Assert.IsNotNull(controlInPull.ReceiveFrameBytes()); // receive identity Assert.IsEmpty(controlInPull.ReceiveFrameString()); // pull terminator Assert.AreEqual("hello", controlInPull.ReceiveFrameString()); Assert.IsNotNull(controlOutPull.ReceiveFrameBytes()); // receive identity Assert.IsEmpty(controlOutPull.ReceiveFrameString()); // pull terminator Assert.AreEqual("reply", controlOutPull.ReceiveFrameString()); proxy.Stop(); } }
public void NoBlock() { const int count = 1000; NetMQConfig.Linger = TimeSpan.FromSeconds(0.5); using (var client = new DealerSocket(">tcp://localhost:5557")) { // Sending a lot of messages client.Options.SendHighWatermark = count; for (int i = 0; i < count; i++) { client.SendFrame("Hello"); } } Stopwatch stopwatch = Stopwatch.StartNew(); NetMQConfig.Cleanup(false); stopwatch.Stop(); Assert.Less(stopwatch.ElapsedMilliseconds, 500); }
public void Mandatory() { using (var router = new RouterSocket()) { router.Options.RouterMandatory = true; router.Bind("tcp://127.0.0.1:5555"); using (var dealer = new DealerSocket()) { dealer.Options.Identity = Encoding.ASCII.GetBytes("1"); dealer.Connect("tcp://127.0.0.1:5555"); dealer.SendFrame("Hello"); Assert.AreEqual("1", router.ReceiveFrameString()); Assert.AreEqual("Hello", router.ReceiveFrameString()); } Thread.Sleep(100); Assert.Throws<HostUnreachableException>(() => router.SendMoreFrame("1").SendFrame("Hello")); } }
public void Handover() { using (var router = new RouterSocket()) using (var dealer1 = new DealerSocket()) { router.Options.RouterHandover = true; router.Bind("inproc://127.0.0.1:5555"); dealer1.Options.Identity = Encoding.ASCII.GetBytes("ID"); dealer1.Connect("inproc://127.0.0.1:5555"); dealer1.SendMoreFrame("Hello").SendFrame("World"); var identity = router.ReceiveFrameString(); Assert.AreEqual("ID", identity); using (var dealer2 = new DealerSocket()) { dealer2.Options.Identity = Encoding.ASCII.GetBytes("ID"); dealer2.Connect("inproc://127.0.0.1:5555"); // We have new peer which should take over, however we are still reading a message var message = router.ReceiveFrameString(); Assert.AreEqual("Hello", message); message = router.ReceiveFrameString(); Assert.AreEqual("World", message); dealer2.SendMoreFrame("Hello").SendFrame("World"); identity = router.ReceiveFrameString(); Assert.AreEqual("ID", identity); message = router.ReceiveFrameString(); Assert.AreEqual("Hello", message); message = router.ReceiveFrameString(); Assert.AreEqual("World", message); } } }
public void ReconnectOnRouterBug() { { using (var dealer = new DealerSocket()) { dealer.Options.Identity = Encoding.ASCII.GetBytes("dealer"); dealer.Bind("tcp://localhost:6667"); using (var router = new RouterSocket()) { router.Options.RouterMandatory = true; router.Connect("tcp://localhost:6667"); Thread.Sleep(100); router.SendMoreFrame("dealer").SendFrame("Hello"); var message = dealer.ReceiveFrameString(); Assert.That(message == "Hello"); router.Disconnect("tcp://localhost:6667"); Thread.Sleep(1000); router.Connect("tcp://localhost:6667"); Thread.Sleep(100); router.SendMoreFrame("dealer").SendFrame("Hello"); message = dealer.ReceiveFrameString(); Assert.That(message == "Hello"); } } } }
public void Unbind(string protocol) { using (var server = new DealerSocket()) { string address1, address2; // just making sure can bind on both addresses using (var client1 = new DealerSocket()) using (var client2 = new DealerSocket()) { if (protocol == "tcp") { var port1 = server.BindRandomPort("tcp://localhost"); var port2 = server.BindRandomPort("tcp://localhost"); address1 = "tcp://localhost:" + port1; address2 = "tcp://localhost:" + port2; client1.Connect(address1); client2.Connect(address2); } else { Debug.Assert(protocol == "inproc"); address1 = "inproc://localhost1"; address2 = "inproc://localhost2"; server.Bind(address1); server.Bind(address2); client1.Connect(address1); client2.Connect(address2); } Thread.Sleep(100); // we should be connected to both server client1.SendFrame("1"); client2.SendFrame("2"); // the server receive from both server.SkipFrame(); server.SkipFrame(); } // unbind second address server.Unbind(address2); Thread.Sleep(100); using (var client1 = new DealerSocket()) using (var client2 = new DealerSocket()) { client1.Options.DelayAttachOnConnect = true; client1.Connect(address1); client2.Options.DelayAttachOnConnect = true; if (protocol == "tcp") { client2.Connect(address2); client1.SendFrame("1"); server.SkipFrame(); Assert.IsFalse(client2.TrySendFrame(TimeSpan.FromSeconds(2), "2")); } else { Assert.Throws<EndpointNotFoundException>(() => { client2.Connect(address2); }); } } } }
public void Disconnect(string protocol) { using (var server1 = new DealerSocket()) using (var server2 = new DealerSocket()) using (var client = new DealerSocket()) { string address2; if (protocol == "tcp") { var port1 = server1.BindRandomPort("tcp://localhost"); var port2 = server2.BindRandomPort("tcp://localhost"); client.Connect("tcp://localhost:" + port1); client.Connect("tcp://localhost:" + port2); address2 = "tcp://localhost:" + port2; } else { server1.Bind("inproc://localhost1"); server2.Bind("inproc://localhost2"); client.Connect("inproc://localhost1"); client.Connect("inproc://localhost2"); address2 = "inproc://localhost2"; } Thread.Sleep(100); // we should be connected to both server client.SendFrame("1"); client.SendFrame("2"); // make sure client is connected to both servers server1.SkipFrame(); server2.SkipFrame(); // disconnect from server2, server 1 should receive all messages client.Disconnect(address2); Thread.Sleep(100); client.SendFrame("1"); client.SendFrame("2"); server1.SkipFrame(); server1.SkipFrame(); } }
public void HasOutTest() { using (var server = new DealerSocket()) { using (var client = new DealerSocket()) { var port = server.BindRandomPort("tcp://*"); // no client is connected so we don't have out Assert.IsFalse(server.HasOut); Assert.IsFalse(client.HasOut); client.Connect("tcp://localhost:" + port); Thread.Sleep(200); // client is connected so server should have out now, client as well Assert.IsTrue(server.HasOut); Assert.IsTrue(client.HasOut); } //Thread.Sleep(2000); // client is disposed,server shouldn't have out now //Assert.IsFalse(server.HasOut); } }
public void DisposeImmediately() { using (var server = new DealerSocket()) { server.BindRandomPort("tcp://*"); } }
public void HasInTest() { using (var server = new RouterSocket()) using (var client = new DealerSocket()) { var port = server.BindRandomPort("tcp://*"); // no one sent a message so it should be false Assert.IsFalse(server.HasIn); client.Connect("tcp://localhost:" + port); // wait for the client to connect Thread.Sleep(100); // now we have one client connected but didn't send a message yet Assert.IsFalse(server.HasIn); client.SendFrame("1"); // wait for the message to arrive Thread.Sleep(100); // the has in should indicate a message is ready Assert.IsTrue(server.HasIn); server.SkipFrame(); // identity string message = server.ReceiveFrameString(); Assert.AreEqual(message, "1"); // we read the message, it should false again Assert.IsFalse(server.HasIn); } }
public void RemoveSocket() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var router3 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var dealer3 = new DealerSocket()) using (var poller = new NetMQPoller { router1, router2, router3 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); int port3 = router3.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); dealer3.Connect("tcp://127.0.0.1:" + port3); bool first = true; router1.ReceiveReady += (s, e) => { if (!first) Assert.Fail("This should not happen because we cancelled the socket"); first = false; // identity e.Socket.SkipFrame(); bool more; Assert.AreEqual("Hello", e.Socket.ReceiveFrameString(out more)); Assert.False(more); // cancelling the socket poller.Remove(e.Socket); // remove self }; router2.ReceiveReady += (s, e) => { // identity byte[] identity = e.Socket.ReceiveFrameBytes(); // message e.Socket.SkipFrame(); e.Socket.SendMoreFrame(identity); e.Socket.SendFrame("2"); }; router3.ReceiveReady += (s, e) => { // identity byte[] identity = e.Socket.ReceiveFrameBytes(); // message e.Socket.SkipFrame(); e.Socket.SendMoreFrame(identity).SendFrame("3"); }; Task pollerTask = Task.Factory.StartNew(poller.Run); // Send three messages. Only the first will be processed, as then handler removes // the socket from the poller. dealer1.SendFrame("Hello"); dealer1.SendFrame("Hello2"); dealer1.SendFrame("Hello3"); // making sure the socket defined before the one cancelled still works dealer2.SendFrame("1"); Assert.AreEqual("2", dealer2.ReceiveFrameString()); // making sure the socket defined after the one cancelled still works dealer3.SendFrame("1"); Assert.AreEqual("3", dealer3.ReceiveFrameString()); poller.Stop(); Assert.IsTrue(pollerTask.IsCompleted); } }
public void AddTwoSocketAfterRemoving() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var router3 = new RouterSocket()) using (var router4 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var dealer3 = new DealerSocket()) using (var dealer4 = new DealerSocket()) using (var poller = new NetMQPoller { router1, router2 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); int port3 = router3.BindRandomPort("tcp://127.0.0.1"); int port4 = router4.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); dealer3.Connect("tcp://127.0.0.1:" + port3); dealer4.Connect("tcp://127.0.0.1:" + port4); int router1Arrived = 0; int router2Arrived = 0; bool router3Arrived = false; bool router4Arrived = false; var signal1 = new ManualResetEvent(false); var signal2 = new ManualResetEvent(false); var signal3 = new ManualResetEvent(false); var signal4 = new ManualResetEvent(false); router1.ReceiveReady += (s, e) => { router1Arrived++; router1.SkipFrame(); // identity router1.SkipFrame(); // message poller.Remove(router1); signal1.Set(); }; router2.ReceiveReady += (s, e) => { router2Arrived++; router2.SkipFrame(); // identity router2.SkipFrame(); // message if (router2Arrived == 1) { poller.Add(router3); poller.Add(router4); signal2.Set(); } }; router3.ReceiveReady += (s, e) => { router3.SkipFrame(); // identity router3.SkipFrame(); // message router3Arrived = true; signal3.Set(); }; router4.ReceiveReady += (s, e) => { router4.SkipFrame(); // identity router4.SkipFrame(); // message router4Arrived = true; signal4.Set(); }; poller.RunAsync(); dealer1.SendFrame("1"); Assert.IsTrue(signal1.WaitOne(300)); dealer2.SendFrame("2"); Assert.IsTrue(signal2.WaitOne(300)); dealer3.SendFrame("3"); dealer4.SendFrame("4"); dealer2.SendFrame("2"); dealer1.SendFrame("1"); Assert.IsTrue(signal3.WaitOne(300)); Assert.IsTrue(signal4.WaitOne(300)); poller.Stop(); router1.SkipFrame(); bool more; Assert.AreEqual("1", router1.ReceiveFrameString(out more)); Assert.IsFalse(more); Assert.AreEqual(1, router1Arrived); Assert.AreEqual(2, router2Arrived); Assert.IsTrue(router3Arrived); Assert.IsTrue(router4Arrived); } }
/// <summary> /// Connect peer mailbox /// Configures a DealerSocket mailbox connected to peer's router endpoint /// </summary> /// <param name="replyTo"></param> /// <param name="endpoint"></param> internal void Connect(Guid replyTo, string endpoint) { Debug.Assert(!Connected); // Create new outgoing socket (drop any messages in transit) _mailbox = new DealerSocket(endpoint) // default action is to connect to the peer node { Options = { // Set our own identity on the socket so that receiving node // knows who each message came from. Note that we cannot use // the UUID directly as the identity since it may contain a // zero byte at the start, which libzmq does not like for // historical and arguably bogus reasons that it nonetheless // enforces. Identity = GetIdentity(replyTo), // Set a high-water mark that allows for reasonable activity SendHighWatermark = PeerExpired * 100, // SendTimeout = TimeSpan.Zero Instead of this, ZreMsg.Send() uses TrySend() with TimeSpan.Zero } }; Endpoint = endpoint; Connected = true; Ready = false; _loggerDelegate?.Invoke($"{nameof(ZyrePeer)}.{nameof(Connect)}() has connected its DealerSocket mailbox to peer={this}"); }
public void SimpleTimer() { // TODO it is not really clear what this test is actually testing -- maybe split it into a few smaller tests using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) using (var poller = new NetMQPoller { router }) { int port = router.BindRandomPort("tcp://127.0.0.1"); dealer.Connect("tcp://127.0.0.1:" + port); bool messageArrived = false; router.ReceiveReady += (s, e) => { Assert.IsFalse(messageArrived); router.SkipFrame(); router.SkipFrame(); messageArrived = true; }; bool timerTriggered = false; int count = 0; const int timerIntervalMillis = 100; var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis)); timer.Elapsed += (s, a) => { // the timer should jump before the message Assert.IsFalse(messageArrived); timerTriggered = true; timer.Enable = false; count++; }; poller.Add(timer); poller.RunAsync(); Thread.Sleep(150); dealer.SendFrame("hello"); Thread.Sleep(300); poller.Stop(); Assert.IsTrue(messageArrived); Assert.IsTrue(timerTriggered); Assert.AreEqual(1, count); } }
/// <summary> /// Disconnect peer mailbox /// No more messages will be sent to peer until connected again /// </summary> internal void Disconnect() { if (Connected) { _loggerDelegate?.Invoke($"{nameof(ZyrePeer)}.{nameof(Disconnect)}() disposing mailbox for peer={this}"); _mailbox.Dispose(); _mailbox = null; Endpoint = null; Connected = false; Ready = false; } }
public void Router_Dealer_Demonstrating_Messages_From_Subscribers_To_Publisher() { // NOTES // 1. Use ThreadLocal<DealerSocket> where each thread has // its own client DealerSocket to talk to server // 2. Each thread can send using it own socket // 3. Each thread socket is added to poller const int delay = 500; // millis var clientSocketPerThread = new ThreadLocal<DealerSocket>(); using (var server = new RouterSocket("@tcp://127.0.0.1:5556")) { using (var poller = new NetMQPoller()) { // Start some threads, each with its own DealerSocket // to talk to the server socket. Creates lots of sockets, // but no nasty race conditions no shared state, each // thread has its own socket, happy days. for (int i = 0; i < 4; i++) { Task.Factory.StartNew(state => { DealerSocket client = null; if (!clientSocketPerThread.IsValueCreated) { client = new DealerSocket(); client.Options.Identity = Encoding.Unicode.GetBytes(state.ToString()); client.Connect("tcp://127.0.0.1:5556"); client.ReceiveReady += Client_ReceiveReady; clientSocketPerThread.Value = client; poller.Add(client); } else { client = clientSocketPerThread.Value; } while (true) { NetMQMessage messageToServer = new NetMQMessage(); messageToServer.AppendEmptyFrame(); messageToServer.Append(state.ToString()); Console.WriteLine("======================================"); Console.WriteLine(" OUTGOING MESSAGE TO SERVER "); Console.WriteLine("======================================"); PrintFrames("Client Sending", messageToServer); client.SendMultipartMessage(messageToServer); Thread.Sleep(delay); } }, string.Format("client {0}", i), TaskCreationOptions.LongRunning); } // start the poller poller.RunAsync(); // server loop for(int i=0;i<6;i++) { NetMQMessage clientMessage = server.ReceiveMessage(); Console.WriteLine("======================================"); Console.WriteLine(" INCOMING CLIENT MESSAGE FROM CLIENT "); Console.WriteLine("======================================"); PrintFrames("Server receiving", clientMessage); if (clientMessage.FrameCount == 3) { var clientAddress = clientMessage[0]; var clientOriginalMessage = clientMessage[2].ConvertToString(); string response = string.Format("{0} back from server {1}", clientOriginalMessage, DateTime.Now.ToLongTimeString()); var messageToClient = new NetMQMessage(); messageToClient.Append(clientAddress); messageToClient.AppendEmptyFrame(); messageToClient.Append(response); server.SendMultipartMessage(messageToClient); } } } } }
public void RemoveTimer() { using (var router = new RouterSocket()) using (var dealer = new DealerSocket()) using (var poller = new NetMQPoller { router }) { int port = router.BindRandomPort("tcp://127.0.0.1"); dealer.Connect("tcp://127.0.0.1:" + port); bool timerTriggered = false; var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100)); timer.Elapsed += (s, a) => { timerTriggered = true; }; // The timer will fire after 100ms poller.Add(timer); bool messageArrived = false; router.ReceiveReady += (s, e) => { router.SkipFrame(); router.SkipFrame(); messageArrived = true; // Remove timer poller.Remove(timer); }; poller.RunAsync(); Thread.Sleep(20); dealer.SendFrame("hello"); Thread.Sleep(300); poller.Stop(); Assert.IsTrue(messageArrived); Assert.IsFalse(timerTriggered); } }
public void InprocRouterDealerTest() { // The main thread simply starts several clients and a server, and then // waits for the server to finish. var readyMsg = Encoding.UTF8.GetBytes("RDY"); var freeWorkers = new Queue<byte[]>(); using (var backendsRouter = new RouterSocket()) { backendsRouter.Options.Identity = Guid.NewGuid().ToByteArray(); backendsRouter.Bind("inproc://backend"); backendsRouter.ReceiveReady += (o, e) => { // Handle worker activity on backend while (e.Socket.HasIn) { var msg = e.Socket.ReceiveMultipartMessage(); var idRouter = msg.Pop(); // forget the empty frame if (msg.First.IsEmpty) msg.Pop(); var id = msg.Pop(); if (msg.First.IsEmpty) msg.Pop(); if (msg.FrameCount == 1) { // worker send RDY message queue his Identity to the free workers queue if (readyMsg[0] == msg[0].Buffer[0] && readyMsg[1] == msg[0].Buffer[1] && readyMsg[2] == msg[0].Buffer[2]) { lock (freeWorkers) { freeWorkers.Enqueue(id.Buffer); } } } } }; var poller = new NetMQPoller { backendsRouter }; for (int i = 0; i < 2; i++) { var workerThread = new Thread(state => { byte[] routerId = (byte[])state; byte[] workerId = Guid.NewGuid().ToByteArray(); using (var workerSocket = new DealerSocket()) { workerSocket.Options.Identity = workerId; workerSocket.Connect("inproc://backend"); var workerReadyMsg = new NetMQMessage(); workerReadyMsg.Append(workerId); workerReadyMsg.AppendEmptyFrame(); workerReadyMsg.Append(readyMsg); workerSocket.SendMultipartMessage(workerReadyMsg); Thread.Sleep(1000); } }); workerThread.IsBackground = true; workerThread.Name = "worker" + i; workerThread.Start(backendsRouter.Options.Identity); } poller.RunAsync(); Thread.Sleep(1000); poller.Stop(); Assert.AreEqual(2, freeWorkers.Count); } }
public void Ipv6ToIpv6() { using (var localDealer = new DealerSocket()) using (var connectingDealer = new DealerSocket()) { localDealer.Options.IPv4Only = false; var port = localDealer.BindRandomPort("tcp://*"); connectingDealer.Options.IPv4Only = false; connectingDealer.Connect(string.Format("tcp://{0}:{1}", IPAddress.IPv6Loopback, port)); connectingDealer.SendFrame("test"); Assert.AreEqual("test", localDealer.ReceiveFrameString()); } }
public void ConnectionStringMultipleAddresses() { using (DealerSocket server1 = new DealerSocket("@tcp://127.0.0.1:5555")) using (DealerSocket server2 = new DealerSocket("@tcp://127.0.0.1:5556,@tcp://127.0.0.1:5557")) using (DealerSocket client = new DealerSocket("tcp://127.0.0.1:5555,tcp://127.0.0.1:5556,tcp://127.0.0.1:5557")) { // send three helloes client.SendFrame("Hello"); client.SendFrame("Hello"); client.SendFrame("Hello"); Assert.AreEqual("Hello", server1.ReceiveFrameString()); Assert.AreEqual("Hello", server2.ReceiveFrameString()); Assert.AreEqual("Hello", server2.ReceiveFrameString()); } }
public void AddSocketDuringWork() { using (var router1 = new RouterSocket()) using (var router2 = new RouterSocket()) using (var dealer1 = new DealerSocket()) using (var dealer2 = new DealerSocket()) using (var poller = new NetMQPoller { router1 }) { int port1 = router1.BindRandomPort("tcp://127.0.0.1"); int port2 = router2.BindRandomPort("tcp://127.0.0.1"); dealer1.Connect("tcp://127.0.0.1:" + port1); dealer2.Connect("tcp://127.0.0.1:" + port2); bool router1Arrived = false; bool router2Arrived = false; var signal1 = new ManualResetEvent(false); var signal2 = new ManualResetEvent(false); router1.ReceiveReady += (s, e) => { router1.SkipFrame(); router1.SkipFrame(); router1Arrived = true; poller.Add(router2); signal1.Set(); }; router2.ReceiveReady += (s, e) => { router2.SkipFrame(); router2.SkipFrame(); router2Arrived = true; signal2.Set(); }; poller.RunAsync(); dealer1.SendFrame("1"); Assert.IsTrue(signal1.WaitOne(300)); dealer2.SendFrame("2"); Assert.IsTrue(signal2.WaitOne(300)); poller.Stop(); Assert.IsTrue(router1Arrived); Assert.IsTrue(router2Arrived); } }