A DealerSocket is a NetMQSocket, whereby the dealer sends messages in a way intended to achieve load-balancing - which are received in a fair queueing manner.
Inheritance: NetMQSocket
Beispiel #1
2
        public void SendAndReceive()
        {
            using (var front = new RouterSocket())
            using (var back = new DealerSocket())
            {
                front.Bind("inproc://frontend");
                back.Bind("inproc://backend");

                var proxy = new Proxy(front, back);
                Task.Factory.StartNew(proxy.Start);

                using (var client = new RequestSocket())
                using (var server = new ResponseSocket())
                {
                    client.Connect("inproc://frontend");
                    server.Connect("inproc://backend");

                    client.SendFrame("hello");
                    Assert.AreEqual("hello", server.ReceiveFrameString());
                    server.SendFrame("reply");
                    Assert.AreEqual("reply", client.ReceiveFrameString());
                }

                proxy.Stop();
            }
        }
Beispiel #2
0
        public void RouterDealerMessaging()
        {            
            using (var server = new RouterSocket())
            using (var client = new DealerSocket())
            {
                int port = server.BindRandomPort("tcp://127.0.0.1");
                client.Connect("tcp://127.0.0.1:" + port);

                var clientOutgoingMessage = new NetMQMessage();
                clientOutgoingMessage.Append("Hello");

                client.SendMultipartMessage(clientOutgoingMessage);

                NetMQMessage serverIncomingMessage = server.ReceiveMultipartMessage();

                // number of frames should be one because first message should be identity of client
                Assert.AreEqual(2, serverIncomingMessage.FrameCount);
                Assert.AreEqual("Hello", serverIncomingMessage[1].ConvertToString());

                var serverOutgoingMessage = new NetMQMessage();

                // first adding the identity
                serverOutgoingMessage.Append(serverIncomingMessage[0]);
                serverOutgoingMessage.Append("World");

                server.SendMultipartMessage(serverOutgoingMessage);

                var incomingClientMessage = client.ReceiveMultipartMessage();

                Assert.AreEqual(1, incomingClientMessage.FrameCount);
                Assert.AreEqual("World", incomingClientMessage[0].ConvertToString());
            }
        }
Beispiel #3
0
        public async Task <bool> Send(StageAddress address, byte[] data)
        {
            if (address.Address == null)
            {
                address = await LocalAddress();
            }

            //try send on known peers


            var reqSocket = new NetMQ.Sockets.DealerSocket();

            reqSocket.Options.Identity = Guid.NewGuid().ToByteArray();

            reqSocket.Connect(address.Address);

            var messageToServer = new NetMQMessage();

            messageToServer.AppendEmptyFrame();
            messageToServer.Append(data);

            reqSocket.SendMultipartMessage(messageToServer);

            return(true);
        }
Beispiel #4
0
        public void BindRandom()
        {
            using (var randomDealer = new DealerSocket())
            using (var connectingDealer = new DealerSocket())
            {
                int port = randomDealer.BindRandomPort("tcp://*");
                connectingDealer.Connect("tcp://127.0.0.1:" + port);

                randomDealer.SendFrame("test");

                Assert.AreEqual("test", connectingDealer.ReceiveFrameString());
            }
        }
Beispiel #5
0
        public void CheckTrySendFails()
        {
            using (var dealer = new DealerSocket())
            {
                dealer.Options.SendHighWatermark = 1;
                dealer.Options.Linger = TimeSpan.Zero;
                dealer.Connect("tcp://127.0.0.1:55555");

                Thread.Sleep(100);

                var success = dealer.TrySendFrame("1");
                Assert.IsTrue(success); // because the SendHighWatermark allows it into the buffers
                success = dealer.TrySendFrame("2");
                Assert.IsFalse(success);
            }
        }
Beispiel #6
0
        public void ReceiveMessage()
        {
            using (var server = new DealerSocket("@tcp://127.0.0.1:5555"))
            using (var client = new DealerSocket(">tcp://127.0.0.1:5555"))
            using (var manualResetEvent = new ManualResetEvent(false))
            using (new NetMQProactor(client, (socket, message) =>
            {
                manualResetEvent.Set();
                Assert.AreSame(client, socket);
            }))
            {
                server.SendFrame("Hello");

                Assert.IsTrue(manualResetEvent.WaitOne(100));
            }
        }
Beispiel #7
0
        public void CheckTrySendSucceeds()
        {
            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            {
                var port = router.BindRandomPort("tcp://127.0.0.1");
                router.Options.Linger = TimeSpan.Zero;

                dealer.Options.SendHighWatermark = 1;
                dealer.Options.Linger = TimeSpan.Zero;
                dealer.Connect("tcp://127.0.0.1:" + port);

                Thread.Sleep(100);

                Assert.IsTrue(dealer.TrySendFrame("1"));
            }
        }
Beispiel #8
0
        public void CheckSendAgainException()
        {
            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            {
                var port = router.BindRandomPort("tcp://127.0.0.1");
                router.Options.Linger = TimeSpan.Zero;

                dealer.Options.SendHighWatermark = 1;
                dealer.Options.Linger = TimeSpan.Zero;
                dealer.Connect("tcp://127.0.0.1:" + port);

#pragma warning disable 618
                dealer.Send("1", dontWait: true, sendMore: false);
                dealer.Send("2", dontWait: true, sendMore: false);
#pragma warning restore 618
            }
        }
Beispiel #9
0
        public void TwoMessagesFromRouterToDealer()
        {
            using (var server = new RouterSocket())
            using (var client = new DealerSocket())
            using (var poller = new NetMQPoller { client })
            {
                var port = server.BindRandomPort("tcp://*");
                client.Connect("tcp://127.0.0.1:" + port);
                var cnt = 0;
                client.ReceiveReady += (sender, e) =>
                {
                    var strs = e.Socket.ReceiveMultipartStrings();
                    foreach (var str in strs)
                    {
                        Console.WriteLine(str);
                    }
                    cnt++;
                    if (cnt == 2)
                    {
                        poller.Stop();
                    }
                };
                byte[] clientId = Encoding.Unicode.GetBytes("ClientId");
                client.Options.Identity = clientId;

                const string request = "GET /\r\n";

                const string response = "HTTP/1.0 200 OK\r\n" +
                        "Content-Type: text/plain\r\n" +
                        "\r\n" +
                        "Hello, World!";

                client.SendFrame(request);

                byte[] serverId = server.ReceiveFrameBytes();
                Assert.AreEqual(request, server.ReceiveFrameString());

                // two messages in a row, not frames
                server.SendMoreFrame(serverId).SendFrame(response);
                server.SendMoreFrame(serverId).SendFrame(response);

                poller.Run();
            }
        }
Beispiel #10
0
        public void BindToLocal()
        {
            var validAliasesForLocalHost = new[] { "127.0.0.1", "localhost", Dns.GetHostName() };

            foreach (var alias in validAliasesForLocalHost)
            {
                using (var localDealer = new DealerSocket())
                using (var connectingDealer = new DealerSocket())
                {
                    var port = localDealer.BindRandomPort("tcp://*");
                    connectingDealer.Connect(string.Format("tcp://{0}:{1}", alias, port));

                    localDealer.SendFrame("test");

                    Assert.AreEqual("test", connectingDealer.ReceiveFrameString());
                    Console.WriteLine(alias + " connected ");
                }
            }
        }
Beispiel #11
0
        public void SeparateControlSocketsObservedMessages()
        {
            using (var front = new RouterSocket())
            using (var back = new DealerSocket())
            using (var controlInPush = new PushSocket())
            using (var controlInPull = new PullSocket())
            using (var controlOutPush = new PushSocket())
            using (var controlOutPull = new PullSocket())
            {
                front.Bind("inproc://frontend");
                back.Bind("inproc://backend");

                controlInPush.Bind("inproc://controlIn");
                controlInPull.Connect("inproc://controlIn");
                controlOutPush.Bind("inproc://controlOut");
                controlOutPull.Connect("inproc://controlOut");

                var proxy = new Proxy(front, back, controlInPush, controlOutPush);
                Task.Factory.StartNew(proxy.Start);

                using (var client = new RequestSocket())
                using (var server = new ResponseSocket())
                {
                    client.Connect("inproc://frontend");
                    server.Connect("inproc://backend");

                    client.SendFrame("hello");
                    Assert.AreEqual("hello", server.ReceiveFrameString());
                    server.SendFrame("reply");
                    Assert.AreEqual("reply", client.ReceiveFrameString());
                }

                Assert.IsNotNull(controlInPull.ReceiveFrameBytes());     // receive identity
                Assert.IsEmpty(controlInPull.ReceiveFrameString()); // pull terminator
                Assert.AreEqual("hello", controlInPull.ReceiveFrameString());

                Assert.IsNotNull(controlOutPull.ReceiveFrameBytes());     // receive identity
                Assert.IsEmpty(controlOutPull.ReceiveFrameString()); // pull terminator
                Assert.AreEqual("reply", controlOutPull.ReceiveFrameString());

                proxy.Stop();
            }
        }
Beispiel #12
0
        public void NoBlock()
        {
            const int count = 1000;

            NetMQConfig.Linger = TimeSpan.FromSeconds(0.5);

            using (var client = new DealerSocket(">tcp://localhost:5557"))
            {
                // Sending a lot of messages
                client.Options.SendHighWatermark = count;
                for (int i = 0; i < count; i++)
                {
                    client.SendFrame("Hello");
                }
            }

            Stopwatch stopwatch = Stopwatch.StartNew();
            NetMQConfig.Cleanup(false);
            stopwatch.Stop();

            Assert.Less(stopwatch.ElapsedMilliseconds, 500);
        }
Beispiel #13
0
        public void Mandatory()
        {
            using (var router = new RouterSocket())
            {
                router.Options.RouterMandatory = true;
                router.Bind("tcp://127.0.0.1:5555");

                using (var dealer = new DealerSocket())
                {
                    dealer.Options.Identity = Encoding.ASCII.GetBytes("1");
                    dealer.Connect("tcp://127.0.0.1:5555");

                    dealer.SendFrame("Hello");

                    Assert.AreEqual("1", router.ReceiveFrameString());
                    Assert.AreEqual("Hello", router.ReceiveFrameString());
                }

                Thread.Sleep(100);

                Assert.Throws<HostUnreachableException>(() => router.SendMoreFrame("1").SendFrame("Hello"));
            }
        }
Beispiel #14
0
        public void Handover()
        {
            using (var router = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            {
                router.Options.RouterHandover = true;
                router.Bind("inproc://127.0.0.1:5555");
                dealer1.Options.Identity = Encoding.ASCII.GetBytes("ID");
                dealer1.Connect("inproc://127.0.0.1:5555");
                dealer1.SendMoreFrame("Hello").SendFrame("World");

                var identity = router.ReceiveFrameString();
                Assert.AreEqual("ID", identity);

                using (var dealer2 = new DealerSocket())
                {
                    dealer2.Options.Identity = Encoding.ASCII.GetBytes("ID");
                    dealer2.Connect("inproc://127.0.0.1:5555");

                    // We have new peer which should take over, however we are still reading a message
                    var message = router.ReceiveFrameString();
                    Assert.AreEqual("Hello", message);
                    message = router.ReceiveFrameString();
                    Assert.AreEqual("World", message);

                    dealer2.SendMoreFrame("Hello").SendFrame("World");
                    identity = router.ReceiveFrameString();
                    Assert.AreEqual("ID", identity);

                    message = router.ReceiveFrameString();
                    Assert.AreEqual("Hello", message);

                    message = router.ReceiveFrameString();
                    Assert.AreEqual("World", message);
                }
            }
        }
Beispiel #15
0
        public void ReconnectOnRouterBug()
        {
            {
                using (var dealer = new DealerSocket())
                {
                    dealer.Options.Identity = Encoding.ASCII.GetBytes("dealer");
                    dealer.Bind("tcp://localhost:6667");

                    using (var router = new RouterSocket())
                    {
                        router.Options.RouterMandatory = true;
                        router.Connect("tcp://localhost:6667");
                        Thread.Sleep(100);

                        router.SendMoreFrame("dealer").SendFrame("Hello");
                        var message = dealer.ReceiveFrameString();
                        Assert.That(message == "Hello");

                        router.Disconnect("tcp://localhost:6667");
                        Thread.Sleep(1000);
                        router.Connect("tcp://localhost:6667");
                        Thread.Sleep(100);

                        router.SendMoreFrame("dealer").SendFrame("Hello");
                        message = dealer.ReceiveFrameString();
                        Assert.That(message == "Hello");
                    }
                }
            }
        }
Beispiel #16
0
        public void Unbind(string protocol)
        {
            using (var server = new DealerSocket())
            {
                string address1, address2;

                // just making sure can bind on both addresses
                using (var client1 = new DealerSocket())
                using (var client2 = new DealerSocket())
                {
                    if (protocol == "tcp")
                    {
                        var port1 = server.BindRandomPort("tcp://localhost");
                        var port2 = server.BindRandomPort("tcp://localhost");

                        address1 = "tcp://localhost:" + port1;
                        address2 = "tcp://localhost:" + port2;

                        client1.Connect(address1);
                        client2.Connect(address2);
                    }
                    else
                    {
                        Debug.Assert(protocol == "inproc");

                        address1 = "inproc://localhost1";
                        address2 = "inproc://localhost2";

                        server.Bind(address1);
                        server.Bind(address2);

                        client1.Connect(address1);
                        client2.Connect(address2);
                    }

                    Thread.Sleep(100);

                    // we should be connected to both server
                    client1.SendFrame("1");
                    client2.SendFrame("2");

                    // the server receive from both
                    server.SkipFrame();
                    server.SkipFrame();
                }

                // unbind second address
                server.Unbind(address2);
                Thread.Sleep(100);

                using (var client1 = new DealerSocket())
                using (var client2 = new DealerSocket())
                {
                    client1.Options.DelayAttachOnConnect = true;
                    client1.Connect(address1);

                    client2.Options.DelayAttachOnConnect = true;

                    if (protocol == "tcp")
                    {
                        client2.Connect(address2);

                        client1.SendFrame("1");
                        server.SkipFrame();

                        Assert.IsFalse(client2.TrySendFrame(TimeSpan.FromSeconds(2), "2"));
                    }
                    else
                    {
                        Assert.Throws<EndpointNotFoundException>(() => { client2.Connect(address2); });
                    }
                }
            }
        }
Beispiel #17
0
        public void Disconnect(string protocol)
        {
            using (var server1 = new DealerSocket())
            using (var server2 = new DealerSocket())
            using (var client = new DealerSocket())
            {
                string address2;

                if (protocol == "tcp")
                {
                    var port1 = server1.BindRandomPort("tcp://localhost");
                    var port2 = server2.BindRandomPort("tcp://localhost");

                    client.Connect("tcp://localhost:" + port1);
                    client.Connect("tcp://localhost:" + port2);

                    address2 = "tcp://localhost:" + port2;
                }
                else
                {
                    server1.Bind("inproc://localhost1");
                    server2.Bind("inproc://localhost2");

                    client.Connect("inproc://localhost1");
                    client.Connect("inproc://localhost2");

                    address2 = "inproc://localhost2";
                }

                Thread.Sleep(100);

                // we should be connected to both server
                client.SendFrame("1");
                client.SendFrame("2");

                // make sure client is connected to both servers
                server1.SkipFrame();
                server2.SkipFrame();

                // disconnect from server2, server 1 should receive all messages
                client.Disconnect(address2);
                Thread.Sleep(100);

                client.SendFrame("1");
                client.SendFrame("2");

                server1.SkipFrame();
                server1.SkipFrame();
            }
        }
Beispiel #18
0
        public void HasOutTest()
        {
            using (var server = new DealerSocket())
            {
                using (var client = new DealerSocket())
                {
                    var port = server.BindRandomPort("tcp://*");

                    // no client is connected so we don't have out
                    Assert.IsFalse(server.HasOut);

                    Assert.IsFalse(client.HasOut);

                    client.Connect("tcp://localhost:" + port);

                    Thread.Sleep(200);

                    // client is connected so server should have out now, client as well
                    Assert.IsTrue(server.HasOut);
                    Assert.IsTrue(client.HasOut);
                }

                //Thread.Sleep(2000);
                // client is disposed,server shouldn't have out now
                //Assert.IsFalse(server.HasOut);
            }
        }
Beispiel #19
0
 public void DisposeImmediately()
 {
     using (var server = new DealerSocket())
     {
         server.BindRandomPort("tcp://*");
     }
 }
Beispiel #20
0
        public void HasInTest()
        {
            using (var server = new RouterSocket())
            using (var client = new DealerSocket())
            {
                var port = server.BindRandomPort("tcp://*");

                // no one sent a message so it should be false
                Assert.IsFalse(server.HasIn);

                client.Connect("tcp://localhost:" + port);

                // wait for the client to connect
                Thread.Sleep(100);

                // now we have one client connected but didn't send a message yet
                Assert.IsFalse(server.HasIn);

                client.SendFrame("1");

                // wait for the message to arrive
                Thread.Sleep(100);

                // the has in should indicate a message is ready
                Assert.IsTrue(server.HasIn);

                server.SkipFrame(); // identity
                string message = server.ReceiveFrameString();

                Assert.AreEqual(message, "1");

                // we read the message, it should false again
                Assert.IsFalse(server.HasIn);
            }
        }
Beispiel #21
0
        public void RemoveSocket()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var router3 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var dealer3 = new DealerSocket())
            using (var poller = new NetMQPoller { router1, router2, router3 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);

                bool first = true;

                router1.ReceiveReady += (s, e) =>
                {
                    if (!first)
                        Assert.Fail("This should not happen because we cancelled the socket");
                    first = false;

                    // identity
                    e.Socket.SkipFrame();

                    bool more;
                    Assert.AreEqual("Hello", e.Socket.ReceiveFrameString(out more));
                    Assert.False(more);

                    // cancelling the socket
                    poller.Remove(e.Socket); // remove self
                };

                router2.ReceiveReady += (s, e) =>
                {
                    // identity
                    byte[] identity = e.Socket.ReceiveFrameBytes();

                    // message
                    e.Socket.SkipFrame();

                    e.Socket.SendMoreFrame(identity);
                    e.Socket.SendFrame("2");
                };

                router3.ReceiveReady += (s, e) =>
                {
                    // identity
                    byte[] identity = e.Socket.ReceiveFrameBytes();

                    // message
                    e.Socket.SkipFrame();

                    e.Socket.SendMoreFrame(identity).SendFrame("3");
                };

                Task pollerTask = Task.Factory.StartNew(poller.Run);

                // Send three messages. Only the first will be processed, as then handler removes
                // the socket from the poller.
                dealer1.SendFrame("Hello");
                dealer1.SendFrame("Hello2");
                dealer1.SendFrame("Hello3");

                // making sure the socket defined before the one cancelled still works
                dealer2.SendFrame("1");
                Assert.AreEqual("2", dealer2.ReceiveFrameString());

                // making sure the socket defined after the one cancelled still works
                dealer3.SendFrame("1");
                Assert.AreEqual("3", dealer3.ReceiveFrameString());

                poller.Stop();
                Assert.IsTrue(pollerTask.IsCompleted);
            }
        }
Beispiel #22
0
        public void AddTwoSocketAfterRemoving()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var router3 = new RouterSocket())
            using (var router4 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var dealer3 = new DealerSocket())
            using (var dealer4 = new DealerSocket())
            using (var poller = new NetMQPoller { router1, router2 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");
                int port3 = router3.BindRandomPort("tcp://127.0.0.1");
                int port4 = router4.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);
                dealer3.Connect("tcp://127.0.0.1:" + port3);
                dealer4.Connect("tcp://127.0.0.1:" + port4);

                int router1Arrived = 0;
                int router2Arrived = 0;
                bool router3Arrived = false;
                bool router4Arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);
                var signal3 = new ManualResetEvent(false);
                var signal4 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, e) =>
                {
                    router1Arrived++;
                    router1.SkipFrame(); // identity
                    router1.SkipFrame(); // message
                    poller.Remove(router1);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, e) =>
                {
                    router2Arrived++;
                    router2.SkipFrame(); // identity
                    router2.SkipFrame(); // message

                    if (router2Arrived == 1)
                    {
                        poller.Add(router3);
                        poller.Add(router4);
                        signal2.Set();
                    }
                };

                router3.ReceiveReady += (s, e) =>
                {
                    router3.SkipFrame(); // identity
                    router3.SkipFrame(); // message
                    router3Arrived = true;
                    signal3.Set();
                };

                router4.ReceiveReady += (s, e) =>
                {
                    router4.SkipFrame(); // identity
                    router4.SkipFrame(); // message
                    router4Arrived = true;
                    signal4.Set();
                };

                poller.RunAsync();

                dealer1.SendFrame("1");
                Assert.IsTrue(signal1.WaitOne(300));
                dealer2.SendFrame("2");
                Assert.IsTrue(signal2.WaitOne(300));
                dealer3.SendFrame("3");
                dealer4.SendFrame("4");
                dealer2.SendFrame("2");
                dealer1.SendFrame("1");
                Assert.IsTrue(signal3.WaitOne(300));
                Assert.IsTrue(signal4.WaitOne(300));

                poller.Stop();

                router1.SkipFrame();
                bool more;
                Assert.AreEqual("1", router1.ReceiveFrameString(out more));
                Assert.IsFalse(more);

                Assert.AreEqual(1, router1Arrived);
                Assert.AreEqual(2, router2Arrived);
                Assert.IsTrue(router3Arrived);
                Assert.IsTrue(router4Arrived);
            }
        }
Beispiel #23
0
        /// <summary>
        /// Connect peer mailbox
        /// Configures a DealerSocket mailbox connected to peer's router endpoint
        /// </summary>
        /// <param name="replyTo"></param>
        /// <param name="endpoint"></param>
        internal void Connect(Guid replyTo, string endpoint)
        {
            Debug.Assert(!Connected);

            //  Create new outgoing socket (drop any messages in transit)
            _mailbox = new DealerSocket(endpoint) // default action is to connect to the peer node
            {
                Options =
                {
                    //  Set our own identity on the socket so that receiving node
                    //  knows who each message came from. Note that we cannot use
                    //  the UUID directly as the identity since it may contain a
                    //  zero byte at the start, which libzmq does not like for
                    //  historical and arguably bogus reasons that it nonetheless
                    //  enforces.
                    Identity = GetIdentity(replyTo), 

                    //  Set a high-water mark that allows for reasonable activity
                    SendHighWatermark = PeerExpired * 100,

                    // SendTimeout = TimeSpan.Zero Instead of this, ZreMsg.Send() uses TrySend() with TimeSpan.Zero
                }
            };
            Endpoint = endpoint;
            Connected = true;
            Ready = false;
            _loggerDelegate?.Invoke($"{nameof(ZyrePeer)}.{nameof(Connect)}() has connected its DealerSocket mailbox to peer={this}");
        }
Beispiel #24
0
        public void SimpleTimer()
        {
            // TODO it is not really clear what this test is actually testing -- maybe split it into a few smaller tests

            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            using (var poller = new NetMQPoller { router })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool messageArrived = false;

                router.ReceiveReady += (s, e) =>
                {
                    Assert.IsFalse(messageArrived);
                    router.SkipFrame();
                    router.SkipFrame();
                    messageArrived = true;
                };

                bool timerTriggered = false;

                int count = 0;

                const int timerIntervalMillis = 100;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(timerIntervalMillis));
                timer.Elapsed += (s, a) =>
                {
                    // the timer should jump before the message
                    Assert.IsFalse(messageArrived);
                    timerTriggered = true;
                    timer.Enable = false;
                    count++;
                };
                poller.Add(timer);

                poller.RunAsync();

                Thread.Sleep(150);

                dealer.SendFrame("hello");

                Thread.Sleep(300);

                poller.Stop();

                Assert.IsTrue(messageArrived);
                Assert.IsTrue(timerTriggered);
                Assert.AreEqual(1, count);
            }
        }
Beispiel #25
0
 /// <summary>
 /// Disconnect peer mailbox 
 /// No more messages will be sent to peer until connected again
 /// </summary>
 internal void Disconnect()
 {
     if (Connected)
     {
         _loggerDelegate?.Invoke($"{nameof(ZyrePeer)}.{nameof(Disconnect)}() disposing mailbox for peer={this}");
         _mailbox.Dispose();
         _mailbox = null;
         Endpoint = null;
         Connected = false;
         Ready = false;
     }
 }
		public void Router_Dealer_Demonstrating_Messages_From_Subscribers_To_Publisher()
		{
			// NOTES
			// 1. Use ThreadLocal<DealerSocket> where each thread has
			//    its own client DealerSocket to talk to server
			// 2. Each thread can send using it own socket
			// 3. Each thread socket is added to poller

			const int delay = 500; // millis

			var clientSocketPerThread = new ThreadLocal<DealerSocket>();

			using (var server = new RouterSocket("@tcp://127.0.0.1:5556"))
			{
				using (var poller = new NetMQPoller())
				{
					// Start some threads, each with its own DealerSocket
					// to talk to the server socket. Creates lots of sockets,
					// but no nasty race conditions no shared state, each
					// thread has its own socket, happy days.
					for (int i = 0; i < 4; i++)
					{
						Task.Factory.StartNew(state =>
						{
							DealerSocket client = null;

							if (!clientSocketPerThread.IsValueCreated)
							{
								client = new DealerSocket();
								client.Options.Identity =
									Encoding.Unicode.GetBytes(state.ToString());
								client.Connect("tcp://127.0.0.1:5556");
								client.ReceiveReady += Client_ReceiveReady;
								clientSocketPerThread.Value = client;
								poller.Add(client);
							}
							else
							{
								client = clientSocketPerThread.Value;
							}

							while (true)
							{
								NetMQMessage messageToServer = new NetMQMessage();
								messageToServer.AppendEmptyFrame();
								messageToServer.Append(state.ToString());
								Console.WriteLine("======================================");
								Console.WriteLine(" OUTGOING MESSAGE TO SERVER ");
								Console.WriteLine("======================================");
								PrintFrames("Client Sending", messageToServer);
								client.SendMultipartMessage(messageToServer);
								Thread.Sleep(delay);
							}

						},
							string.Format("client {0}", i),
							TaskCreationOptions.LongRunning);
					}

					// start the poller
					poller.RunAsync();

					// server loop
					for(int i=0;i<6;i++)
					{
						NetMQMessage clientMessage = server.ReceiveMessage();
						Console.WriteLine("======================================");
						Console.WriteLine(" INCOMING CLIENT MESSAGE FROM CLIENT ");
						Console.WriteLine("======================================");
						PrintFrames("Server receiving", clientMessage);
						if (clientMessage.FrameCount == 3)
						{
							var clientAddress = clientMessage[0];
							var clientOriginalMessage = clientMessage[2].ConvertToString();
							string response = string.Format("{0} back from server {1}",
								clientOriginalMessage,
								DateTime.Now.ToLongTimeString());
							var messageToClient = new NetMQMessage();
							messageToClient.Append(clientAddress);
							messageToClient.AppendEmptyFrame();
							messageToClient.Append(response);
							server.SendMultipartMessage(messageToClient);
						}
					}
				}
			}
		}
Beispiel #27
0
        public void RemoveTimer()
        {
            using (var router = new RouterSocket())
            using (var dealer = new DealerSocket())
            using (var poller = new NetMQPoller { router })
            {
                int port = router.BindRandomPort("tcp://127.0.0.1");

                dealer.Connect("tcp://127.0.0.1:" + port);

                bool timerTriggered = false;

                var timer = new NetMQTimer(TimeSpan.FromMilliseconds(100));
                timer.Elapsed += (s, a) => { timerTriggered = true; };

                // The timer will fire after 100ms
                poller.Add(timer);

                bool messageArrived = false;

                router.ReceiveReady += (s, e) =>
                {
                    router.SkipFrame();
                    router.SkipFrame();
                    messageArrived = true;
                    // Remove timer
                    poller.Remove(timer);
                };

                poller.RunAsync();

                Thread.Sleep(20);

                dealer.SendFrame("hello");

                Thread.Sleep(300);

                poller.Stop();

                Assert.IsTrue(messageArrived);
                Assert.IsFalse(timerTriggered);
            }
        }
Beispiel #28
0
        public void InprocRouterDealerTest()
        {
            // The main thread simply starts several clients and a server, and then
            // waits for the server to finish.
            var readyMsg = Encoding.UTF8.GetBytes("RDY");
            var freeWorkers = new Queue<byte[]>();

            using (var backendsRouter = new RouterSocket())
            {
                backendsRouter.Options.Identity = Guid.NewGuid().ToByteArray();
                backendsRouter.Bind("inproc://backend");

                backendsRouter.ReceiveReady += (o, e) =>
                {
                    // Handle worker activity on backend
                    while (e.Socket.HasIn)
                    {
                        var msg = e.Socket.ReceiveMultipartMessage();
                        var idRouter = msg.Pop();
                        // forget the empty frame
                        if (msg.First.IsEmpty)
                            msg.Pop();

                        var id = msg.Pop();
                        if (msg.First.IsEmpty)
                            msg.Pop();

                        if (msg.FrameCount == 1)
                        {
                            // worker send RDY message queue his Identity to the free workers queue
                            if (readyMsg[0] == msg[0].Buffer[0] &&
                                readyMsg[1] == msg[0].Buffer[1] &&
                                readyMsg[2] == msg[0].Buffer[2])
                            {
                                lock (freeWorkers)
                                {
                                    freeWorkers.Enqueue(id.Buffer);
                                }
                            }
                        }
                    }
                };

                var poller = new NetMQPoller { backendsRouter };

                for (int i = 0; i < 2; i++)
                {
                    var workerThread = new Thread(state =>
                        {
                            byte[] routerId = (byte[])state;
                            byte[] workerId = Guid.NewGuid().ToByteArray();
                            using (var workerSocket = new DealerSocket())
                            {
                                workerSocket.Options.Identity = workerId;
                                workerSocket.Connect("inproc://backend");

                                var workerReadyMsg = new NetMQMessage();
                                workerReadyMsg.Append(workerId);
                                workerReadyMsg.AppendEmptyFrame();
                                workerReadyMsg.Append(readyMsg);
                                workerSocket.SendMultipartMessage(workerReadyMsg);
                                Thread.Sleep(1000);
                            }
                        });
                    workerThread.IsBackground = true;
                    workerThread.Name = "worker" + i;
                    workerThread.Start(backendsRouter.Options.Identity);
                }

                poller.RunAsync();
                Thread.Sleep(1000);
                poller.Stop();
                Assert.AreEqual(2, freeWorkers.Count);
            }
        }
Beispiel #29
0
        public void Ipv6ToIpv6()
        {
            using (var localDealer = new DealerSocket())
            using (var connectingDealer = new DealerSocket())
            {
                localDealer.Options.IPv4Only = false;
                var port = localDealer.BindRandomPort("tcp://*");

                connectingDealer.Options.IPv4Only = false;
                connectingDealer.Connect(string.Format("tcp://{0}:{1}", IPAddress.IPv6Loopback, port));

                connectingDealer.SendFrame("test");

                Assert.AreEqual("test", localDealer.ReceiveFrameString());
            }
        }
Beispiel #30
0
        public void ConnectionStringMultipleAddresses()
        {
            using (DealerSocket server1 = new DealerSocket("@tcp://127.0.0.1:5555"))
            using (DealerSocket server2 = new DealerSocket("@tcp://127.0.0.1:5556,@tcp://127.0.0.1:5557"))
            using (DealerSocket client = new DealerSocket("tcp://127.0.0.1:5555,tcp://127.0.0.1:5556,tcp://127.0.0.1:5557"))
            {
                // send three helloes
                client.SendFrame("Hello");
                client.SendFrame("Hello");
                client.SendFrame("Hello");

                Assert.AreEqual("Hello", server1.ReceiveFrameString());
                Assert.AreEqual("Hello", server2.ReceiveFrameString());
                Assert.AreEqual("Hello", server2.ReceiveFrameString());
            }
        }
Beispiel #31
0
        public void AddSocketDuringWork()
        {
            using (var router1 = new RouterSocket())
            using (var router2 = new RouterSocket())
            using (var dealer1 = new DealerSocket())
            using (var dealer2 = new DealerSocket())
            using (var poller = new NetMQPoller { router1 })
            {
                int port1 = router1.BindRandomPort("tcp://127.0.0.1");
                int port2 = router2.BindRandomPort("tcp://127.0.0.1");

                dealer1.Connect("tcp://127.0.0.1:" + port1);
                dealer2.Connect("tcp://127.0.0.1:" + port2);

                bool router1Arrived = false;
                bool router2Arrived = false;

                var signal1 = new ManualResetEvent(false);
                var signal2 = new ManualResetEvent(false);

                router1.ReceiveReady += (s, e) =>
                {
                    router1.SkipFrame();
                    router1.SkipFrame();
                    router1Arrived = true;
                    poller.Add(router2);
                    signal1.Set();
                };

                router2.ReceiveReady += (s, e) =>
                {
                    router2.SkipFrame();
                    router2.SkipFrame();
                    router2Arrived = true;
                    signal2.Set();
                };

                poller.RunAsync();

                dealer1.SendFrame("1");
                Assert.IsTrue(signal1.WaitOne(300));

                dealer2.SendFrame("2");
                Assert.IsTrue(signal2.WaitOne(300));

                poller.Stop();

                Assert.IsTrue(router1Arrived);
                Assert.IsTrue(router2Arrived);
            }
        }